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NHL 18: Realism Sliders Oct ’17 | Updated (11/07/17)

November 13, 2017 Leave a comment

NHL 18 Realism Sliders – Updated 11/07/17

TLK Sports & Gaming

EA SPORTS™ NHL® 18 (2)Purpose:

  • Trying to mimic real pace of the NHL, not just “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user and CPU
  • More blocked shots
  • No CPU advantage “Ice Tilt” as most call it, with the game play set to 0/6, the CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the…

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Categories: NBA

NBA Live 18: Realism Sliders – Nov 2017 (8-12 min Quarters)

October 31, 2017 Leave a comment

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What’s up people, it’s that time for the NBA Live 18 November 2017 sliders. With these sliders, I tried to get the CPU to play more methodical and attack less so that playing longer quarters can result in realistic numbers. I believe the “OFF THE DRIBBLE” slider for the CPU is the reason why the CPU constantly attacked the paint all the time, so that’s the reason I turned it down to 20. I’ve tried it on 30-40 but I didn’t like the results. While the CPU will look to score in the paint and also attacking the rim still, they will look at other opportunities on the drive. You will also have to adjust match ups and defensive pressure with these sliders, you might have to put a big defender on CP3 if he’s torching you just to slow him down. If you don’t have a superstar on your team, you may struggle down the stretch also, but you should like challenges. Overall, I think these are the best sliders I have done since the game came out, mainly because I can play longer quarters without getting mad about high shooting percentages, pace is also much more realistic.

*If you want more fouls called just turn up the sliders to your liking. I have reach in fouls set to 0 because I have the automatic fouls, they need to get rid of that. Turning off the reach in fouls (also steal slider) allows you to crowd the offensive player, but if you reach too much, you can get beat off the dribble, I just prefer it that way*

Minutes: 8-12 Minute Quarters
Auto Subs: OFF
Difficulty: All-Star
Game Speed: 84

USER/CPU are the same unless stated otherwise

Inside shooting: 40
Med Range: 40
Three-point shooting: 40
Free throw: 60
Post shooting: 50
Lay up: 70/50
Post move: 60
Dunk Frequency: 50
Reach in Fouls: 0/10*
Jump Shot Fouls: 60
Post Shot Fouls: 60
Lay Up Fouls: 60
Dunk Fouls: 60
Offensive Air: 90
Offensive Ground: 90
Defensive Air: 90
Defensive Ground: 80
Steal Success: 40/30
Alley-Oop: 40
Shots off Dribble: 80/20
Shot Contest: 80
Shot Blocking: 60
Offensive Rebounding: 10/0
Off-Ball Push: 100
Off-Ball Jostle: 100
Jostle vs Blow-by: 40
Dribble Move: 40

Results from a full 12-minute game: Final score 103-98, teams shooting under 50%

FD MAster Screenshot 2017-10-31 17-04-45

Game play videos below are 12 minute quarters:

Warriors vs Clippers:

 

Pacers vs 76ers:

Match Up Spotlight – Bucks vs Thunder

Don’t forget to subscribe to my YouTube channel (ThaLiveKing)

Hit me up on twitter and let me know if you like these sliders (@thaliveKing)

TLK

NBA Live 18: Game Play Sliders – Oct 2017 – Updated 10/06

October 2, 2017 Leave a comment

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I’ve been experimenting for the last few weeks, turning up all sliders to 100, and then all the zero and tuning them, these current ones are the ones that I tuned from 100-0, and I think they work out pretty fine in terms of overall game play balance vs the CPU and flow of the game. Don’t be skeptical about having the shooting higher than 50, shot contests and shot blocking ensure that its balanced, in games that I’ve played. You can always adjust.

*UPDATED: 10/06 after the patch.

I’ve noticed that some of the sliders affect CPU tendencies, so I tried to make adjustments so that they run the offense their more balanced. When they attack the rim they pass out more after collapsing the defense. I’ve noticed a lot more passing plays happening by the CPU with these. The shooting percentages might be a bit high, but I think overall flow is better. I’ll still be testing on reducing percentages, but the games have been fun, and that’s all I care about at the moment. Check below for the Cavs vs Celtics game.

Minutes: 6-8 Minute Quarters
Auto Subs: On
Difficulty: All Star
Game Speed: 81

USER/CPU are the same unless stated otherwise

Inside shooting: 60/30
Med Range: 60
Three-point shooting: 50
Free throw: 50
Post shooting: 50
Lay up: 100
Post move: 90
Dunk Frequency: 90
Reach in Fouls: 0/10*
Jump Shot Fouls: 50
Post Shot Fouls: 50
Lay Up Fouls: 50
Dunk Fouls: 50
Offensive Air: 100
Offensive Ground: 100
Defensive Air: 100
Defensive Ground: 100
Steal Success: 50
Alley-Oop: 50
Shots off Dribble: 70
Shot Contest: 80
Shot Blocking: 60
Offensive Rebounding: 10/0
Off-Ball Push: 100
Off-Ball Jostle: 100
Jostle vs Blow-by: 50
Dribble Move: 50

*My reason for putting reach-in fouls to zero is because it causes a handicap on defense, they don’t want you to reach in the game, and when you do, they punish you for trying to steal the ball, even when the ball is right in front of you for the taking. I believe it needs to be fixed, when you turn it down to zero, you can crowd the defender, just like how you can in Live Run. If you feel it’s wrong, turn down the steal sliders below 50, if you reach, you can still get caught out of position. Best way to play defense use the right stick while you move and follow the arrow (at your feet) to slow down the offensive player.

Here’s the shot chart from the game played between the Pacers and Hawks: CPU is the Hawks, they shot 41% with these sliders. The dev team, you can tell, is trying to fix the CPU heading for the paint glitch, there has been a lot of mid-range jumpers being taken now by the CPU.

HAWKS vs PACERS GAME PLAY: Old game play

CELTICS vs CAVS GAME PLAY: POST PATCH UPDATE -10/06

Here’s a recent shot chart with the CPU taking mid-range jumpers with the new sliders

NBA LIVE 18 The One Edition (25)

TLK

Spotlight Series: Bucks vs Thunder

NBA Live 18: We Are LIVE | NBA Season Trailer (Video)

September 27, 2017 Leave a comment

What’s up people, I’m back at it again this year with a new NBA Live 18, NBA season trailer. You can check the video below, and don’t forget to subscribe to my YouTube channel when you’re done!!! ENJOY.

TLK

NBA Live 18: Kevin Durant – Champion #DubNation

August 24, 2017 Leave a comment

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New NBA Live 18 video starring Kevin Durant. Champion. Although people don’t like what he did, for me, you have to do what’s in your own best interest in life. Salute on being a champion KD.

TLK.

Also hit up Mantleography.com who is letting me use his FIRE beats. Check out his photography.

NBA Live 18: Back At You (TLK At The Rucker)

August 19, 2017 Leave a comment

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New updated face scan, so I went back and played at the Rucker. Here’s the highlights in TLK Fashion. ENJOY. Don’t forget to hit that subscribe button at the end.

TLK

NBA LIVE 18: Some Ideas for Improving Game Play

August 17, 2017 Leave a comment

NBA LIVE 18 DEMO (7)

  1. Tone down the rebound dunks
    1. I’ve adjusted the sliders and it seemed to tone it down
  2. Free throw
    1. Window MAY be too short
    2. I think you can reduce the speed of the shot meter for better shooters
  3. Torpedo standing dunk
    1. Seems to be unstoppable
    2. There’s no gather before it which makes it annoying
    3. It gets the crowd fired up, but its UGLY
    4. There’s always an ugly dunk in Live, I would rather see an off the glass lay up
  4. Dribbling
    1. Automatic size up should be user triggered, if it’s going to be contextual, shorten the window a bit more for it to trigger. I think this would help when having a mismatch
    2. I’m still not a fan of doing the half circle motion for behind the back dribbles. I would rather have the control switched for the step back dribble
  5. Setting screens
    1. At times the screener doesn’t even screen the defender, or the screen is so weak that it allows the defender to easily go above the screen into the ball handler.
  6. Hand Up animations on the right stick
    1. It’s too slow to trigger at times
    2. I’d suggest changing its usage in the future to be more stance based with the LT button to manually crowd the defender or cut off the ball handler. Just an idea.
    3. Takes too long for defender to get their hand up when pressing up on the RS (might have been tweaked?)
  7. Sliding (mainly on defense)
    1. Fixable problem, it was tuned properly in Live 16, but these players are wearing sneakers, we should be able to stop on a dime no matter what we are doing on the floor.
    2. Might be a momentum issue that needs to be tweaked
    3. I still would want player movement sliders in future games (Like NHL series)
  8. Boxing out
    1. Would like to see more boxing out in the paint, players should be looking for a body when the shot goes up, even though NBA Player don’t like to box out
    2. Put backs are pre-determined, need more ways to cancel it out. Maybe have tap backs (If they’re in the game I haven’t seen one yet)
  9. Big men breaking down defenders from the perimeter
    1. Tristan Thompson and KLove can some how get into the lane from the three-point line and dunk on my whole team.
  10. Blocks
    1. Some of the blocks are too hard hitting. The ones that fly out of bounds especially. Need to have more loose ball situations rather than have a ball sail out of bounds giving the offensive team another possession.
    2. Kevin Love’s block rating might be too high (he shouldn’t be pinning my shot off the glass). Some of those animations should be reserved for certain big men. Maybe add them as defensive signature blocks.
  11. Need to reduce And1’s
    1. It’s too easy to get and1’s, it’s almost like it’s guaranteed to go in.
    2. NBA Live 09 had a slider for the ability to make tough finishes, something like that would be ideal. (I still need to experience this on 8 min quarters as the game tends to balance itself out)
  12. Celebrations
    1. Allow players to trigger celebrations like in Live Run
    2. Certain celebrations should be only for certain type of players
    3. More flamboyant, cocky players should only have the outrageous celebrations
  13. Automatic reach in fouls
    1. Should only happen when a person is excessively pressing the button to reach-in
    2. Feels like bail out calls, especially when you feel you timed it right for the steal.
  14. Live Run
    1. Give penalties for players that don’t spread the floor properly. Too many players chase the ball handler
    2. Slow down the game play, JUST a little bit
  15. Shot Clock glitch
    1. You get a shot clock violation even when you get the shot off on time (this was a problem in Live 16 also). The timing is off. If you shoot the ball under a second, its a violation. 

*Note, these are things that I’ve noticed when playing that happened in the game with sliders adjustments and non-slider adjustments*

Some additional requests long-term requests

  1. Replays between quarters look terrible slow paced, would rather see those in real time, the majority of the time. Only time they should be slowed down is when showing the highlight
  2. We desperately need between quarter adjustments for match ups, line up changes, and general coaching changes. A way to implement it is to put a time out before quarters so you can make those changes.

I’ll have more but I think the list is pretty extensive from what I’ve experience in playing the demo.

TLK

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