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NHL 18 Beta: EASHL Great Games Highlights (Video)

August 3, 2017 Leave a comment

Image8

Check em out Below:

EASHL – 3 on 3

EASHL 5v5. I scored 2, including the game winner.

 

(Don’t forget to subscribe to my YouTube Channel)

TLK

NHL 17 – Realism Sliders – July 2017

GENERAL

*Game play Version: Always save a new one

Game Style – SIMULATION (WILL BE CUSTOM AFTER TWEAKS)

Attribute Effects: 6

Broken Stick Frequency: 30

Game Speed: 2/6

Fatigue Effect: 60

Fatigue Recovery: 47

Injury Occurrence: 49

SKATING

Back Skating: 60

Hustle Type: Authentic

Puck Carrier Agility: 60

Puck Carrier Skating: 60

Player Acceleration: 65

Skating Speed: 60

Skating Agility: 70

SHOOTING

One Timer Accuracy: 42

Shot Accuracy: 45

Shot Power: 50

Slap Shot Accuracy: 42

Slap Shot Power: 50

PASSING

Manual Passing: On

Pass Assist: *50

Pass Speed: MIN: 37 – MAX: 60

Saucer Pass Speed: *50

Pass Accuracy: 50

Pass Interceptions: 80

Pass Reception Ease: 19

Reception Reaction Time: 60

Puck Control Rating Effect: 51

Puck Speed Reception Effect: 80

Pickup Type Effect: 60

Bouncing Puck Receptions: 32

PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 4

Puck Control: 20

Deking Impact: 47

Spin Deke Impact: 33

Skating Impact: 33

GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: *50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

CHECKING

Board Effect Non-Puck Carrier: 45

Board Effect Puck Carrier: 46

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 50

Hitting Power: 50

Size Effect: 70

Speed Effect: 49

Checking/Balance Rating Effect: 84

Preparedness Effect: 51

Incidental Contact Effect: 21

Poke Checking Range: 1

Poke Checking Accuracy: 30

Poke Checking Power: 45

Stick Lift Effectiveness: 80

PENALTIES

CPU Penalties: 73

CPU Teammate Penalties: 73

Tripping: 49

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 90

*Subject to change

Some sliders I’m not 100% sold on, but will make some changes when necessary and change the date in the title.

NHL 17: Adjusted Simulation Sliders – March 2017

March 29, 2017 Leave a comment

EA SPORTS™ NHL® 17 (5)

GENERAL

*Game play Version: Always save a new one

Game Style – CUSTOM

Attribute Effects: 5

Broken Stick Frequency: 30

Game Speed: 2/6

Fatigue Effect: 65

Fatigue Recovery: 40

Injury Occurrence: 50

SKATING

Back Skating: 60

Hustle Type: Authentic

Puck Carrier Agility: 52

Puck Carrier Skating: 52

Player Acceleration: 53

Skating Speed: *50

Skating Agility: 70

SHOOTING

One Timer Accuracy: 45

Shot Accuracy: 45

Shot Power: 50

Slap Shot Accuracy: 45

Slap Shot Power: 40

PASSING

Manual Passing: On

Pass Assist: *50

Pass Speed: MIN: 37 – MAX: 60

Saucer Pass Speed: *50

Pass Accuracy: 50

Pass Interceptions: 80

Pass Reception Ease: 20

Reception Reaction Time: *25

Puck Control Rating Effect: 50

Puck Speed Reception Effect: 60

Pickup Type Effect: 60

Bouncing Puck Receptions: 35

PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 5

Puck Control: 20

Deking Impact: 50

Spin Deke Impact: 55

Skating Impact: 43

GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: *50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

CHECKING

Board Effect Non-Puck Carrier: 50

Board Effect Puck Carrier: 50

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 50

Hitting Power: 50

Size Effect: 25

Speed Effect: 33

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Range: *0 subject to change

Poke Checking Accuracy: 30

Poke Checking Power: 45

Stick Lift Effectiveness: 80

PENALTIES

CPU Penalties: *55

CPU Teammate Penalties: *55

Tripping: 50

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

*Subject to change

Some sliders I’m not 100% sold on, but will make some changes when necessary and change the date in the title.

NHL 17: Balance Between Simulation & Arcade Sliders Post Patch – 01/26/17

January 26, 2017 Leave a comment
General

*Game play Version: Always save a new one

Game Style – CUSTOM

Attribute Effects: 5

Broken Stick Frequency: 30

Game Speed: 2/6

Fatigue Effect: 55

Fatigue Recovery: 45

Injury Occurrence: 50

Skating

Back Skating: 85

Hustle Type: Authentic

Puck Carrier Agility: 52

Puck Carrier Skating: 52

Player Acceleration: 86

Skating Speed: 65

Skating Agility: 67

Shooting

One Timer Accuracy: 45

Shot Accuracy: 55

Shot Power: 50

Slap Shot Accuracy: 47

Slap Shot Power: 50

Passing

Manual Passing: On

Pass Assist: *50 (whatever is best for you)

Pass Speed: MIN: 35 – MAX: 50

Saucer Pass Speed: 50

Pass Accuracy: 40

Pass Interceptions: 60

Pass Reception Ease: 22

Reception Reaction Time: 33

Puck Control Rating Effect: 55

Puck Speed Reception Effect: 80

Pickup Type Effect: 60

Bouncing Puck Receptions: 33

Puck Control

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 30

Puck Control: 30

Deking Impact: 33

Spin Deke Impact: 55

Skating Impact: 36

Goalies

Goalie Cover Frequency: 33

Goalie Passing: 60

Goalie Cross Crease Reaction Time: 60

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 48

Goalie Screen Effect: 65

Goalie Screen Persistence: 60

Checking

Board Effect Non-Puck Carrier: 33

Board Effect Puck Carrier: *0 (whatever is best for you)

Hitting Assistance: 15

Stumble Threshold: 55

Aggression: *33 (whatever is best for you)

Hitting Power: 50

Size Effect: 65

Speed Effect: 40

Checking/Balance Rating Effect: 80

Preparedness Effect: 60

Incidental Contact Effect: 20

Poke Checking Range: 10

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 93

Penalties

CPU Penalties: 43

CPU Teammate Penalties: 43

Tripping: 48

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 90

*Note, you can adjust these if you want, this current slider set is the one I’m currently playing on, I play FULL GAMES with every tweak to make sure the results are realistic, I just don’t tweak and say here, these are the new sliders. Game play to me feels beautiful with these adjustments versus the CPU. Pro settings, click below for the game play video on my YouTube channel.

 

NHL 17: World Cup of Hockey Game Play

September 10, 2016 Leave a comment

Here’s some World Cup of Hockey game play footage using the broadcast camerain NHL 17. Getting ready for the tournament next week!!

Canada Vs. USA

Russia Vs. Sweden

NHL 17: Balance Between Arcade & Simulation Sliders – Updated 9/27

September 10, 2016 Leave a comment

*Updated Sliders January 2017: NHL 17 January 2017 Sliders

What’s up people, if you’re playing NHL 17 and need some good sliders to play against the CPU, these might be good for you. In the video I have the game speed at 2/6, but the game plays just as well if you set it to 1/6. I’m big with player movement and I feel the game plays smooth with these as well as reduces the cheesing by the CPU. I like balance between great game play and realism, and sometimes you have to have a little arcade in the mix to enjoy it.

Difficulty is set a Pro level with5 minute Periods. I normally play 10 mins, but I want to get a lot of games in with my EA Access trial. The slider set is in the first video below along with an epic game I had between the Red Wings and Panthers, which finished in a shoot out. Let me know what you guys think, follow me on twitter @thaliveking

GAME PLAY VIDEOS ARE BELOW: *PRO SETTINGS

General

*Game play Version: Always save a new one

Game Style – CUSTOM

Attribute Effects: 6

Broken Stick Frequency: 33

Game Speed: 2/6

Fatigue Effect: 55

Fatigue Recovery: 45

Injury Occurrence: 50

Skating

Back Skating: 50

Hustle Type: Authentic

Puck Carrier Agility: 55

Puck Carrier Skating: 55

Player Acceleration: 85

Skating Speed: 60

Skating Agility: 65

Shooting

One Timer Accuracy: 45

Shot Accuracy: 55

Shot Power: 50

Slap Shot Accuracy: 45

Slap Shot Power: 50

Passing

Manual Passing: On

Pass Assist: 35

Pass Speed: MIN: 35 – MAX: 50

Saucer Pass Speed: 50

Pass Accuracy: 40

Pass Interceptions: 65

Pass Reception Ease: 20

Reception Reaction Time: 30

Puck Control Rating Effect: 55

Puck Speed Reception Effect: 70

Pickup Type Effect: 40

Bouncing Puck Receptions: 40

Puck Control

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 15

Puck Control: 33

Deking Impact: 30

Spin Deke Impact: 55

Skating Impact: 35

Goalies

Goalie Cover Frequency: 33

Goalie Passing: 70

Goalie Cross Crease Reaction Time: 60

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 48

Goalie Screen Effect: 65

Goalie Screen Persistence: 60

Checking

Board Effect Non-Puck Carrier: 33

Board Effect Puck Carrier: 0

Hitting Assistance: 15

Stumble Threshold: 55

Aggression: 33

Hitting Power: 50

Size Effect: 38

Speed Effect: 40

Checking/Balance Rating Effect: 83

Preparedness Effect: 60

Incidental Contact Effect: 20

Poke Checking Range: 5

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 90 *Broken*

Penalties

CPU Penalties: 40

CPU Teammate Penalties: 33

Tripping: 47

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

 

Sliders Video:

Epic Game: Panthers vs Red Wings – Game Speed at 2/6

Nashville Predators Vs Calgary Flames – Game Speed 1/6

More Videos Here: ThaLiveKing on YouTube

Perspective: Fans Shouldn’t Care Where Stars Go

August 22, 2016 Leave a comment

491979443ML00124_San_Antoni

(Ronald Martinez/Getty Images)

Whenever a superstar or a franchise star decides to leaves the team he’s been playing for a long time, he gets looked as a traitor, sell out, weak-minded, and a lot of other bad names fans can come up with. In reality, why should it matter where players want to go? Why is it OK for fans to switch teams and ride bandwagons whenever they feel like it, but players can’t? A lot of fans are quick to jump ship when a team is struggling, but want a player to stay “loyal” to a franchise even during it hard times, sure it builds character, but why should a player who puts his body on the line every game go through that? Why should fans stick around when their team is only finishing the season with 17 wins? When a team has a star player, and no direction you shouldn’t fault him for leaving. But in this new NBA, we have players like Kevin Durant who went to the Golden State Warriors after being on a team who finished the season in the Western Conference Finals. Some people are looking at him like he sold out because they were so close to the NBA finals again, and he went to an already established NBA powerhouse. During the regular season, Durant was already rumored to go to Golden State as a free agent anyways, so why are people so shocked that it actually happened? I believe us as fans have to respect where these players want to go as free agents. If a player, in any sport invested a lot of his career in one city, he deserves to go to a new one to play in if it will make him happy. As human beings we have to explore what’s out there in the world because it’s all a learning experience. I doubt he will regret going from Oklahoma City to the Bay Area, sometimes you have to step out of your comfort zone and see where life takes you. I’m not sure if he will ever return to OKC as a player, but he gave you his all for the time he was there, and his decision to leave should be respected. That’s just my opinion.

Free Agent = Free To Go

 

-TLK

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