NBA Live 18: Game Play Sliders – Oct 2017 – Updated 10/06

October 2, 2017 Leave a comment

Image104

I’ve been experimenting for the last few weeks, turning up all sliders to 100, and then all the zero and tuning them, these current ones are the ones that I tuned from 100-0, and I think they work out pretty fine in terms of overall game play balance vs the CPU and flow of the game. Don’t be skeptical about having the shooting higher than 50, shot contests and shot blocking ensure that its balanced, in games that I’ve played. You can always adjust.

*UPDATED: 10/06 after the patch.

I’ve noticed that some of the sliders affect CPU tendencies, so I tried to make adjustments so that they run the offense their more balanced. When they attack the rim they pass out more after collapsing the defense. I’ve noticed a lot more passing plays happening by the CPU with these. The shooting percentages might be a bit high, but I think overall flow is better. I’ll still be testing on reducing percentages, but the games have been fun, and that’s all I care about at the moment. Check below for the Cavs vs Celtics game.

Minutes: 6-8 Minute Quarters
Auto Subs: On
Difficulty: All Star
Game Speed: 81

USER/CPU are the same unless stated otherwise

Inside shooting: 60/30
Med Range: 60
Three-point shooting: 50
Free throw: 50
Post shooting: 50
Lay up: 100
Post move: 90
Dunk Frequency: 90
Reach in Fouls: 0/10*
Jump Shot Fouls: 50
Post Shot Fouls: 50
Lay Up Fouls: 50
Dunk Fouls: 50
Offensive Air: 100
Offensive Ground: 100
Defensive Air: 100
Defensive Ground: 100
Steal Success: 50
Alley-Oop: 50
Shots off Dribble: 70
Shot Contest: 80
Shot Blocking: 60
Offensive Rebounding: 10/0
Off-Ball Push: 100
Off-Ball Jostle: 100
Jostle vs Blow-by: 50
Dribble Move: 50

*My reason for putting reach-in fouls to zero is because it causes a handicap on defense, they don’t want you to reach in the game, and when you do, they punish you for trying to steal the ball, even when the ball is right in front of you for the taking. I believe it needs to be fixed, when you turn it down to zero, you can crowd the defender, just like how you can in Live Run. If you feel it’s wrong, turn down the steal sliders below 50, if you reach, you can still get caught out of position. Best way to play defense use the right stick while you move and follow the arrow (at your feet) to slow down the offensive player.

Here’s the shot chart from the game played between the Pacers and Hawks: CPU is the Hawks, they shot 41% with these sliders. The dev team, you can tell, is trying to fix the CPU heading for the paint glitch, there has been a lot of mid-range jumpers being taken now by the CPU.

HAWKS vs PACERS GAME PLAY: Old game play

CELTICS vs CAVS GAME PLAY: POST PATCH UPDATE -10/06

Here’s a recent shot chart with the CPU taking mid-range jumpers with the new sliders

NBA LIVE 18 The One Edition (25)

TLK

Spotlight Series: Bucks vs Thunder

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NHL 18: Realism Sliders Oct ’17 | Updated (11/07/17)

October 2, 2017 Leave a comment

EA SPORTS™ NHL® 18 (2)

Purpose:

  • Trying to mimic real pace of the NHL, not just “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user and CPU
  • More blocked shots
  • No CPU advantage “Ice Tilt” as most call it, with the game play set to 0/6, the CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.

                                  GENERAL

Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 7

Broken Stick Frequency: 33

Game Speed: 0/6

Fatigue Effect: 70

Fatigue Recovery: 39

Injury Occurrence: 50

                                 SKATING

Back Skating: 60

Hustle Type: Authentic

Puck Carrier Agility: 55

Puck Carrier Skating: 55

Player Acceleration: 80

Skating Speed: 65

Skating Agility: 48

                                 SHOOTING 

One Timer Accuracy: 50

Shot Accuracy: 45

Shot Power: 49

Slap Shot Accuracy: 40

Slap Shot Power: 51

                                 PASSING

Manual Passing: On

Pass Assist: *30

Pass Speed: MIN: 35 – MAX: 70

Saucer Pass Speed: *50

Pass Accuracy: 39

Pass Interceptions: 80

Pass Reception Ease: 21

Reception Reaction Time: 64

Puck Control Rating Effect: 51

Puck Speed Reception Effect: 80

Pickup Type Effect: 60

Bouncing Puck Receptions: 32

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 0

Puck Control: 21

Deking Impact: 39

Spin Deke Impact: 39

Skating Impact: 41

                                 GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: *50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

                                  CHECKING

Board Effect Non-Puck Carrier: 50

Board Effect Puck Carrier: 50

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 50

Hitting Power: 50

Size Effect: 25

Speed Effect: *33

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Range: 0-5

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 50

                                  PENALTIES

CPU Penalties: 49-55

CPU Teammate Penalties: 49-55

Tripping: 49

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

*Subject to change

Recent Game (11/07) Statistics: 8 minute period

EA SPORTS™ NHL® 18 (6)

Video:

 

8 Min periods statistics. Had another game where I lost 5-3, with the same amount of shot being taken.

EA SPORTS™ NHL® 18 (3)

FLA DET

NBA Live 18: We Are LIVE | NBA Season Trailer (Video)

September 27, 2017 Leave a comment

What’s up people, I’m back at it again this year with a new NBA Live 18, NBA season trailer. You can check the video below, and don’t forget to subscribe to my YouTube channel when you’re done!!! ENJOY.

TLK

NBA Live 18: How Roster Editing can be Implemented (Video)

September 25, 2017 Leave a comment

NBA LIVE 18 The One Edition (4)

Check the video below, on how they can add roster editing into NBA LIVE 18. It’s not as easy, but I’m throwing ideas out there.

 

Let’s talk, hit me up on twitter @ThaLiveKing

 

ENJOY

TLK

NBA Live 18: Game Play Sliders – Sept 2017 + Game Play Footage

September 17, 2017 Leave a comment

NBA LIVE 18 The One Edition (4)

Minutes: 8 Minute Quarters
Auto Subs: On
Difficulty: All Star
Game Speed: 81

USER/CPU are the same

Inside shooting: 50
Med Range: 50
Three-point shooting: 50
Free throw: 60
Post shooting: 50
Lay up: 40
Post move: 50
Dunk Frequency: *30
Reach in Fouls: 40
Jump Shot Fouls: 60
Post Shot Fouls: 70
Lay Up Fouls: 60
Dunk Fouls: 40
Offensive Air: 60
Offensive Ground: 70
Defensive Air: 60
Defensive Ground: 70
Steal Success: 50
Alley-Oop: *50
Shots off Dribble: 50
Shot Contest: *60-70
Shot Blocking: 40
Offensive Rebounding:10
Off-Ball Push: 60
Off-Ball Jostle: 50
Jostle vs Blow-by: 50
Dribble Move: 40

* means subjective, but that’s what I have them set at

What do you think? Hit me up on twitter or YouTube (ThaLiveKing)

NBA Live 18: James Harden – LAUNCH (TLK Trailer)

September 7, 2017 Leave a comment

Image94

Back at it for the new season. Check out my new video for NBA Live 18 cover athlete James Harden. It’s short but sweet.

 

ALSO, if you haven’t seen my Kyrie Irving & Steph Curry NBA Live 18 videos, they are below. Don’t forget to hit that like & subscribe button on the Youtube channel while you’re there.

Kyrie Irving – EAT. FOOD. Pt 2

Steph Curry – Locked In #DubNation

 

Enjoy.

TLK

NBA LIVE 18: Let’s Get Rid of Defensive Assist Button

September 7, 2017 Leave a comment

NBA LIVE 18 DEMO (51)

I believe the defensive assist button is useless this year since you can play solid on ball defense. Rather than having a button to help keep the defender in front of the offensive player, I think it would be more useful for an aggressive defensive stance or defensive modifier. The off-ball controls for it is fine, especially for Live Run, to play keep away, but for mono e mono, to me, it just feels useless. The way NHL uses the LT trigger for manual back skating (if you have auto-back skate turned off), enables you to maneuver way better on defense. When you get beat by the offensive player you would release the trigger and your controlled player turns around by your control. It could also be used to switch up your defensive position as well if you want to force the offensive player one way. NBA Live is too contextual in that part of the game, but if it were more user controlled, it could make defense more challenging, but rewarding at the same time, in my opinion. More ways to give the user control is always a good thing.

Also, another idea for defensive controls, you should be able to use the D-pad to communicate on defense. For instance, the current controls are just set for defensive quick formations, but what if you had controls to communicate with your teammates on the fly, defensively. The LT would modify defensive controls on the D-pad and you can tell the closest defender what to do. You want him to slip the pick? You want your teammate to send the defender baseline or to the middle etc. It would be good for the created player mode, if anything just to keep the user engaged on what’s happening on the floor, rather than just sitting in the corner guarding your assignment.

What do you think?

TLK

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