NHL 18: Realism Sliders (Jan. 2018)

December 31, 2017 1 comment

EA SPORTS™ NHL® 18 (10)

These sliders are modified from the FULL SIM presets. I reduced player agility because I feel it gets rid of those quick looking animations that make the game play look unnatural.


  • Trying to mimic real pace of the NHL, not just “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user and CPU
  • More blocked shots
  • No CPU advantage “Ice Tilt” as most call it, with the game play set to 0/6, the CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots taken/landing (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.


Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 7

Broken Stick Frequency: 33

Game Speed: 0/6

Fatigue Effect: 75

Fatigue Recovery: 39

Injury Occurrence: 50


Back Skating: 55

Hustle Type: Authentic

Puck Carrier Agility: 19

Puck Carrier Skating: 60

Player Acceleration: 72

Skating Speed: 56

Skating Agility: 20


One Timer Accuracy: 44

Shot Accuracy: 45

Shot Power: 49

Slap Shot Accuracy: 40

Slap Shot Power: 51


Manual Passing: On

Pass Assist: 30

Pass Speed: MIN: 35 – MAX: 70

Saucer Pass Speed: 50

Pass Accuracy: 37

Pass Interceptions: 83

Pass Reception Ease: 20

Reception Reaction Time: *49

Puck Control Rating Effect: 50

Puck Speed Reception Effect: 85

Pickup Type Effect: 70

Bouncing Puck Receptions: 20

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 0

Puck Control: 20

Deking Impact: *50

Spin Deke Impact: 50

Skating Impact: 44


Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: *50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60


Board Effect Non-Puck Carrier: 47

Board Effect Puck Carrier: 47

Hitting Assistance: 10

Stumble Threshold: 47

Aggression: 50

Hitting Power: 50

Size Effect: 50

Speed Effect: 60

Checking/Balance Rating Effect: 83

Preparedness Effect: 52

Incidental Contact Effect: 20

Poke Checking Range: 1

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 50


CPU Penalties: *40

CPU Teammate Penalties: *40

Tripping: 49

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

AI Sliders, I’ll leave those up to the user. I normally play on PRO and turn up the CPU difficulty adjustment to 1/6, but it’s subjective.


Game Stats: This game went to OT


More coming soon.

Game Play Video: MN vs FLA

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NBA Live 18: How to be a better teammate in LIVE EVENTS | Power Point

December 26, 2017 Leave a comment


Also Check Out: NEW NBA LIVE 18 Dec. Realism/CPU Tendencies Sliders

Some tips on how to be a better teammate in NBA Live 18 Live Events. Playing with randoms can be frustrating, so we as a community must spread the word on helping the average gamer become better NBA Live ballers.

Get Em Crates #NBALive18


Also check out my Michael Jordan Spotlight | Air Jordan

NBA Live 18: Realism/CPU Tendencies Sliders (Dec. 2017) | Updated 01/07

December 24, 2017 3 comments

NBA LIVE 18 The One Edition (79)

Updated 12/30 2017: Sliders marked in this colour have been modified. EA added some new animations and better collision detection, so turning down the offensive ground slider creates more effective screens. I turned down the offensive rebound sliders and balanced them between user and cpu. The adjustments are mainly for off-ball collisions which I think is much better now.

UPDATE 01/07/ 2018: Since I’ve posted these, there has been some improvements to game play, the game can be played closer to default sliders, with minimal adjustments. differences in the RED are the new adjustments. You can still use the old ones, but some of the sliders don’t need to be all the way up or down. 

What I was trying to accomplish with these sliders is to get the CPU to take more shots in the mid-range area whether it be a good shot or a bad shot. We (players) all have a tendency to reach on defense, but with the dribble move and Jostle vs Blow-by sliders set real low, if you reach you will be out of position and the CPU will take advantage. The key is to NOT play the CPU too close, watch your match ups and use the right stick to stay in front of your man. I’ve played a ton of match ups to see if there’s any consistency with different teams, and I believe there is. You don’t have to use the sliders how they are, but I recommend you use them exactly how I have them, because if you turn anything up, you’re either giving yourself or the CPU advantages. For instance, I turned up the Jostle vs Blow-By slider to 30, and Lillard kept going to the basket, I put it back down to 20, and he was being more methodical with his offense, and the ball was moving and respecting the defense. I’m still not sure about the offensive rebound slider, because since I’ve took them off 0, there’s a lot more rebound dunks. Sometimes the trick is to control the one under the basket and box out their top rebounder (Whiteside for example) and let the CPU grab the rebound.

In 12 minute quarters, both user and CPU will shoot below the 50’s, while shots that SHOULD go in actually do, unlike my last slider set where it felt that no matter how open you were, you would miss a shot for the sake of shooting percentages. These sliders aren’t perfect, but they’re better than my last ones. If the shooting feels too easy, just turn down the shots sliders for the USER only. If you think the CPU is hitting everything, just play the game out, if you know how to play defense in this game, the percentages will drop. In the Cavs vs Warriors game below, I went on a legit 19-0 run to get back in the game, and won by 4. Play the game out before you tinker with them, and also hit me up with some feedback as well.

Game Speed: 83 | All-Star | 12 Minutes| Auto Subs OFF | Ratings + Skill

Inside shooting: 40
Med Range: 80 – 70
Three-point shooting: 50 -40
Free throw: 60 – 50
Post shooting: 60 – 50
Lay up: 50
Post move: 60/50 – 50
Dunk Frequency: 50
Reach in Fouls: 0/10 – 10/30
Jump Shot Fouls: 70 – 50
Post Shot Fouls: 70 – 50
Lay Up Fouls: 50
Dunk Fouls: 60 – 50
Offensive Air: 80 – 50
Offensive Ground: 40 – 60
Defensive Air: 70 – 50
Defensive Ground: 60
Steal Success: 20/20 – 40
Alley-Oop: 70 – 50
Shots off Dribble: 100/90 – 50
Shot Contest: 90 – 80
Shot Blocking: 40
Offensive Rebounding: 40/40 
Off-Ball Push Freq: 100 – 50
Off-Ball Push Success: 80/90 – 50
Off-Ball Jostle: 80 – 50
Jostle vs Blow-by: *20 or 30
Dribble Move: 0

The game flows well with these, check out the Orlando vs Miami game for the game play. Fouls are subjective, but I got a fair amount of them vs the CPU and vice versa.

Orlando vs Miami – 4th Quarter Game Play:

These charts are the CPU’s shot chart. Notice a lot more mid-range shots taken. More will be updated in the future.


NBA LIVE 18 The One Edition (103)


Some game play below:

Cavs vs Warriors: This game is an example of why I turned down the Jostle vs Blow-by sliders to 20, for some reason it reset to 30, and the CPU kept going into the paint.

Raptors vs Bucks:

Thunder vs Warriors:


Hit me up on twitter @ThaLiveKing to discuss, or hit me up on YouTube (ThaLiveKing)



NBA Live 18: Air Jordan | Spotlight

December 19, 2017 Leave a comment


What if Michael Jordan was drafted in this era? In this week’s spotlight, I have a CAP rookie Michael Jordan going against the Cleveland Cavaliers.

Don’t forget to like + subscribe to my YouTube channel after watching!!!




NBA Live 16: Kobe Bryant Farewell Tribute + The Lost Angeles King (’15)(Throwback Videos)

December 18, 2017 Leave a comment

Throwback I did during Kobe’s farewell season for NBA Live 16. His jersey is being retired tonight (12/18.17) vs the Golden State Warriors. I appreciate everything you have done for the game Kobe, and keeping me up all those nights on the east coast during the ’06 Kobe explosion. That’s when I really became a fan. Much Love

NBA Live 16: Kobe Bryant – Farewell (Tribute)

NBA Live 15: Kobe Bryant – The Los Angeles King


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NBA Live 18: EPIC Throwback Classic Games

December 12, 2017 Leave a comment

Roster editing is now in NBA Live 18, so throwback games are possible when you tinker with the line ups. I got two classic match ups, one between the Heat & Bulls, the other an All-Time Raptors squad vs the 73-9 Golden State Warriors.

Mash Up Heat vs Throwback Bulls – LeBron James 54 points + Game Winner. 2nd Half.

ALL-TIME Raptors vs 73-9 Warriors – Down to the Wire Game Play

NEW: Knicks vs Rockets Mash Up – 1995 Finals reLIVE

Enjoy the videos and don’t forget to subscribe to my YouTube channel after watching.



NBA Live 18: Roster Editing and Saves Now Available

December 7, 2017 Leave a comment

Roster editing is now available in NBA Live 18. Today’s patch gives us old school type mechanics to edit player ratings, accessories, manage rosters including player rotations, minutes and gives us access to the free agent pool. You can also create up to 135 players. This is huge for the NBA Live community as most of us who have been playing since NBA Live 14 begged for this feature.

I’m going to do a lot of tests on the ratings to see how it truly impacts the overall flow of game play. Check the video below, Maxed out ratings for the Pacers and Rockets, we can finally dig deep more in NBA LIVE, and yeah, these DEVS LISTEN TO THE COMMUNITY.


Rockets vs Pacers (MAXED OUT RATINGS):

*Uploading NOW … Youtube.com/ThaLiveKing

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