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Posts Tagged ‘game play’

NBA Live 18: EPIC Throwback Classic Games

December 12, 2017 Leave a comment

Roster editing is now in NBA Live 18, so throwback games are possible when you tinker with the line ups. I got two classic match ups, one between the Heat & Bulls, the other an All-Time Raptors squad vs the 73-9 Golden State Warriors.

Mash Up Heat vs Throwback Bulls – LeBron James 54 points + Game Winner. 2nd Half.

ALL-TIME Raptors vs 73-9 Warriors – Down to the Wire Game Play

NEW: Knicks vs Rockets Mash Up – 1995 Finals reLIVE

Enjoy the videos and don’t forget to subscribe to my YouTube channel after watching.

 

TLK

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NBA Live 18: Realism Sliders – Nov 2017 (8-12 min Quarters)

October 31, 2017 Leave a comment

Image138

What’s up people, it’s that time for the NBA Live 18 November 2017 sliders. With these sliders, I tried to get the CPU to play more methodical and attack less so that playing longer quarters can result in realistic numbers. I believe the “OFF THE DRIBBLE” slider for the CPU is the reason why the CPU constantly attacked the paint all the time, so that’s the reason I turned it down to 20. I’ve tried it on 30-40 but I didn’t like the results. While the CPU will look to score in the paint and also attacking the rim still, they will look at other opportunities on the drive. You will also have to adjust match ups and defensive pressure with these sliders, you might have to put a big defender on CP3 if he’s torching you just to slow him down. If you don’t have a superstar on your team, you may struggle down the stretch also, but you should like challenges. Overall, I think these are the best sliders I have done since the game came out, mainly because I can play longer quarters without getting mad about high shooting percentages, pace is also much more realistic.

*If you want more fouls called just turn up the sliders to your liking. I have reach in fouls set to 0 because I have the automatic fouls, they need to get rid of that. Turning off the reach in fouls (also steal slider) allows you to crowd the offensive player, but if you reach too much, you can get beat off the dribble, I just prefer it that way*

Minutes: 8-12 Minute Quarters
Auto Subs: OFF
Difficulty: All-Star
Game Speed: 84

USER/CPU are the same unless stated otherwise

Inside shooting: 40
Med Range: 40
Three-point shooting: 40
Free throw: 60
Post shooting: 50
Lay up: 70/50
Post move: 60
Dunk Frequency: 50
Reach in Fouls: 0/10*
Jump Shot Fouls: 60
Post Shot Fouls: 60
Lay Up Fouls: 60
Dunk Fouls: 60
Offensive Air: 90
Offensive Ground: 90
Defensive Air: 90
Defensive Ground: 80
Steal Success: 40/30
Alley-Oop: 40
Shots off Dribble: 80/20
Shot Contest: 80
Shot Blocking: 60
Offensive Rebounding: 10/0
Off-Ball Push: 100
Off-Ball Jostle: 100
Jostle vs Blow-by: 40
Dribble Move: 40

Results from a full 12-minute game: Final score 103-98, teams shooting under 50%

FD MAster Screenshot 2017-10-31 17-04-45

Game play videos below are 12 minute quarters:

Warriors vs Clippers:

 

Pacers vs 76ers:

Match Up Spotlight – Bucks vs Thunder

Don’t forget to subscribe to my YouTube channel (ThaLiveKing)

Hit me up on twitter and let me know if you like these sliders (@thaliveKing)

TLK

NHL 18: Realism Sliders Oct ’17 | Updated (11/07/17)

October 2, 2017 Leave a comment

EA SPORTS™ NHL® 18 (2)

Purpose:

  • Trying to mimic real pace of the NHL, not just “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user and CPU
  • More blocked shots
  • No CPU advantage “Ice Tilt” as most call it, with the game play set to 0/6, the CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.

                                  GENERAL

Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 7

Broken Stick Frequency: 33

Game Speed: 0/6

Fatigue Effect: 70

Fatigue Recovery: 39

Injury Occurrence: 50

                                 SKATING

Back Skating: 60

Hustle Type: Authentic

Puck Carrier Agility: 55

Puck Carrier Skating: 55

Player Acceleration: 80

Skating Speed: 65

Skating Agility: 48

                                 SHOOTING 

One Timer Accuracy: 50

Shot Accuracy: 45

Shot Power: 49

Slap Shot Accuracy: 40

Slap Shot Power: 51

                                 PASSING

Manual Passing: On

Pass Assist: *30

Pass Speed: MIN: 35 – MAX: 70

Saucer Pass Speed: *50

Pass Accuracy: 39

Pass Interceptions: 80

Pass Reception Ease: 21

Reception Reaction Time: 64

Puck Control Rating Effect: 51

Puck Speed Reception Effect: 80

Pickup Type Effect: 60

Bouncing Puck Receptions: 32

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 0

Puck Control: 21

Deking Impact: 39

Spin Deke Impact: 39

Skating Impact: 41

                                 GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: *50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

                                  CHECKING

Board Effect Non-Puck Carrier: 50

Board Effect Puck Carrier: 50

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 50

Hitting Power: 50

Size Effect: 25

Speed Effect: *33

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Range: 0-5

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 50

                                  PENALTIES

CPU Penalties: 49-55

CPU Teammate Penalties: 49-55

Tripping: 49

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

*Subject to change

Recent Game (11/07) Statistics: 8 minute period

EA SPORTS™ NHL® 18 (6)

Video:

 

8 Min periods statistics. Had another game where I lost 5-3, with the same amount of shot being taken.

EA SPORTS™ NHL® 18 (3)

FLA DET

NBA Live 18: Game Play Videos – Rockets, Celtics Added to Demo

September 5, 2017 Leave a comment

NBA LIVE 18: Some Ideas for Improving Game Play

August 17, 2017 Leave a comment

NBA LIVE 18 DEMO (7)

  1. Tone down the rebound dunks
    1. I’ve adjusted the sliders and it seemed to tone it down
  2. Free throw
    1. Window MAY be too short
    2. I think you can reduce the speed of the shot meter for better shooters
  3. Torpedo standing dunk
    1. Seems to be unstoppable
    2. There’s no gather before it which makes it annoying
    3. It gets the crowd fired up, but its UGLY
    4. There’s always an ugly dunk in Live, I would rather see an off the glass lay up
  4. Dribbling
    1. Automatic size up should be user triggered, if it’s going to be contextual, shorten the window a bit more for it to trigger. I think this would help when having a mismatch
    2. I’m still not a fan of doing the half circle motion for behind the back dribbles. I would rather have the control switched for the step back dribble
  5. Setting screens
    1. At times the screener doesn’t even screen the defender, or the screen is so weak that it allows the defender to easily go above the screen into the ball handler.
  6. Hand Up animations on the right stick
    1. It’s too slow to trigger at times
    2. I’d suggest changing its usage in the future to be more stance based with the LT button to manually crowd the defender or cut off the ball handler. Just an idea.
    3. Takes too long for defender to get their hand up when pressing up on the RS (might have been tweaked?)
  7. Sliding (mainly on defense)
    1. Fixable problem, it was tuned properly in Live 16, but these players are wearing sneakers, we should be able to stop on a dime no matter what we are doing on the floor.
    2. Might be a momentum issue that needs to be tweaked
    3. I still would want player movement sliders in future games (Like NHL series)
  8. Boxing out
    1. Would like to see more boxing out in the paint, players should be looking for a body when the shot goes up, even though NBA Player don’t like to box out
    2. Put backs are pre-determined, need more ways to cancel it out. Maybe have tap backs (If they’re in the game I haven’t seen one yet)
  9. Big men breaking down defenders from the perimeter
    1. Tristan Thompson and KLove can some how get into the lane from the three-point line and dunk on my whole team.
  10. Blocks
    1. Some of the blocks are too hard hitting. The ones that fly out of bounds especially. Need to have more loose ball situations rather than have a ball sail out of bounds giving the offensive team another possession.
    2. Kevin Love’s block rating might be too high (he shouldn’t be pinning my shot off the glass). Some of those animations should be reserved for certain big men. Maybe add them as defensive signature blocks.
  11. Need to reduce And1’s
    1. It’s too easy to get and1’s, it’s almost like it’s guaranteed to go in.
    2. NBA Live 09 had a slider for the ability to make tough finishes, something like that would be ideal. (I still need to experience this on 8 min quarters as the game tends to balance itself out)
  12. Celebrations
    1. Allow players to trigger celebrations like in Live Run
    2. Certain celebrations should be only for certain type of players
    3. More flamboyant, cocky players should only have the outrageous celebrations
  13. Automatic reach in fouls
    1. Should only happen when a person is excessively pressing the button to reach-in
    2. Feels like bail out calls, especially when you feel you timed it right for the steal.
  14. Live Run
    1. Give penalties for players that don’t spread the floor properly. Too many players chase the ball handler
    2. Slow down the game play, JUST a little bit
  15. Shot Clock glitch
    1. You get a shot clock violation even when you get the shot off on time (this was a problem in Live 16 also). The timing is off. If you shoot the ball under a second, its a violation. 

*Note, these are things that I’ve noticed when playing that happened in the game with sliders adjustments and non-slider adjustments*

Some additional requests long-term requests

  1. Replays between quarters look terrible slow paced, would rather see those in real time, the majority of the time. Only time they should be slowed down is when showing the highlight
  2. We desperately need between quarter adjustments for match ups, line up changes, and general coaching changes. A way to implement it is to put a time out before quarters so you can make those changes.

I’ll have more but I think the list is pretty extensive from what I’ve experience in playing the demo.

TLK

NBA Live 18: Steph Curry – Locked-In #DubNation

August 14, 2017 Leave a comment

I’m back with the mixes this year, check out my new one featuring Steph Curry.

Don’t forget to like and subscribe to my YouTube Channel (ThaLiveKing)

TLK

NBA Live 18: Kyrie Irving EAT. FOOD. Part 2 – Dribble God

August 12, 2017 Leave a comment

My first Montage video of the season for NBA Live 18. Enjoy. Like, Subscribe, more on the way. (YouTube.com/thaliveking)

#NBALive18 demo is out now on Xbox One & PS4

 

 

TLK

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