Posts Tagged ‘Graphics’

NHL 18: Realism Sliders (March 2018)

March 19, 2018 Leave a comment

EA SPORTS™ NHL® 18 (17)

These sliders are modified from the FULL SIM presets.


  • Trying to mimic real pace of the NHL, not the “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user vs CPU game play
  • More blocked and deflected shots
  • No CPU advantage “Ice Tilt” as most call it. The CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots taken/landing (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.

There might not be a lot of penalties with these sliders, if you want more, just turn the aggression slider up more. I turned it down so the CPU will play more position defense, unless you’re playing a team like Boston where they’re more aggressive at the blue line. 

ALSO, the majority of changes are with the checking and puck control sliders. Since the last patch, the skating has been a lot better where I don’t think it needs any tweaks. 


Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 5

Broken Stick Frequency: 33

Game Speed: 1/6

Fatigue Effect: 75

Fatigue Recovery: 35

Injury Occurrence: 50


Back Skating: 49

Hustle Type: Authentic

Puck Carrier Agility: 50

Puck Carrier Skating: 50

Player Acceleration: 50

Skating Speed: 50

Skating Agility: 50


One Timer Accuracy: 49

Shot Accuracy: 45

Shot Power: 50

Slap Shot Accuracy: 40

Slap Shot Power: 50


Manual Passing: On

Pass Assist: 30

Pass Speed: MIN: 35 – MAX: 65

Saucer Pass Speed: 50

Pass Accuracy: 45

Pass Interceptions: 80

Pass Reception Ease: 33

Reception Reaction Time: 42

Puck Control Rating Effect: 50

Puck Speed Reception Effect: 71

Pickup Type Effect: 70

Bouncing Puck Receptions: 23

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity:5

Puck Control: 20

Deking Impact: 42

Spin Deke Impact: 41

Skating Impact: 42


Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: 50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60


Board Effect Non-Puck Carrier: 50

Board Effect Puck Carrier: 50

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 42

Hitting Power: 50

Size Effect: 55

Speed Effect: 36

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Range: 10

Poke Checking Accuracy: 22

Poke Checking Power: 50

Stick Lift Effectiveness: 50


CPU Penalties: 60

CPU Teammate Penalties: 55

Tripping: 40

Slashing: 50

Elbowing: 25

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 84

AI Sliders, I’ll leave those up to the user. I normally play on PRO and turn up the CPU difficulty adjustment to 1/6, but it’s subjective.


Hit me up on twitter, let me know what you think (ThaLiveKing)


FIFA 18: The Beautiful Game | Spotlight


I normally do NBA spotlights, but I have now ventured into FIFA 18. This is my first ever FIFA mix, and I think it came out pretty good. Let me know what you guys think in the comment box on YouTube, and also don’t forget to like & Subscribe. ENJOY.


NBA Live 18: Post All-Star Patch Sliders (Feb. 2018)

February 24, 2018 Leave a comment

NBA LIVE 18 The One Edition (156)

I might have some slight adjustments in the future but these are my current sliders post All Star patch for February 2018. I’ve had some amazing games with these sliders, game play videos are below. Hit me up on twitter or YouTube (@ThaLiveKing) and let me know if you like em or not. Sliders are the same for both User & CPU unless separated by a slash.

Minor update (2/28): I moved the post shooting slider from 70-80

All-Star | Game Speed 80 | 12 Minutes | Auto Subs Off | Ratings + Skill

Inside shooting: 60
Med Range: 80
Three-point shooting: 40
Free throw: 50
Post shooting: 80
Lay up: 40
Post move: 60
Dunk Frequency: 40
Reach in Fouls: 10/30
Jump Shot Fouls: 60
Post Shot Fouls: 70
Lay Up Fouls: 60
Dunk Fouls: 60
Offensive Air: 50
Offensive Ground: 50
Defensive Air: 50
Defensive Ground: 50
Steal Success: 20 or 30
Alley-Oop: 50
Shots off Dribble: 50
Shot Contest: 50
Shot Blocking: 40
Offensive Rebounding: 60
Off-Ball Push Freq: 50
Off-Ball Push Success: 50
Off-Ball Jostle: 50
Jostle vs Blow-by: *20
Dribble Move: 20

* If you feel fast breaks aren’t as fluid turn Jostle vs Blow-by up more to your liking, the reason why I have it low is to courage ball movement by the user and CPU. A lot of game play videos I’ve watched others play, y’all just bully your way into the paint, not with these sliders lol. Also USER and CPU will rely heavily on stars to win games now.

Game Play Videos:

Rockets vs Blazers: James Harden Game Winner

Raptors vs Celtics: 1st Quarter | Playoff Atmosphere

Pelicans vs Timberwolves: Down to the Wire | 4th Quarter

Game play stats: 





NBA Live 18: Team Stephen Vs Team LeBron | #NBAAllStar Warm Up 1 & 2

February 1, 2018 Leave a comment


NBA LIVE 18 The One Edition (38)

Since it might be a week or two before NBA Live 18 gets the All-Star update, I decided to use the roster editing tool to create a match up between #TeamStephen and #TeamLeBron. The first game was a total domination by Team LeBon with Cousins and AD in the line up, but the 2nd match up was much closer and had some back and forth moments with Team Stephen coming out on top. Both Steph and LeBron had great games. Once the update goes live I will have the official game up on my YouTube channel. I can’t wait to see what the court looks like.

Team LeBron vs Team Stephen | Warm Up 1 – 4th Quarter Highlights


Team LeBron vs Team Stephen | Warm Up 2 – MUST SEE – 27 mins long

NBA Live 18: Allen Iverson – No Practice | Spotlight

January 10, 2018 Leave a comment


This week’s spotlight is showcasing Allen Iverson taking it to the streets at Cherashore Park in Philadelphia, PA. The video is called “No Practice” because AI doesn’t need it. ENJOY.

This video was hard to make because I had to rely on the CPU to do the highlights, just had to be patient putting it together.



Also check out: Vince Carter – Vinsanity

NBA Live 18: Vince Carter – VINSANITY | Spotlight

January 1, 2018 Leave a comment


This week’s spotlight features Vince Carter feelin’ at home in his Toronto Raptors jersey. He’s been turning back the clock as of late, one performance that stands out is the game against the Cavs where he out played LeBron James for the W.

Music by @Mantleography

Don’t forget to like + subscribe


*Updated NBA Live 18 Sliders December Realism Sliders:

NBA Live 18: Realism/CPU Tendencies Sliders (Dec. 2017) | Updated 01/07

December 24, 2017 3 comments

NBA LIVE 18 The One Edition (79)

Updated 12/30 2017: Sliders marked in this colour have been modified. EA added some new animations and better collision detection, so turning down the offensive ground slider creates more effective screens. I turned down the offensive rebound sliders and balanced them between user and cpu. The adjustments are mainly for off-ball collisions which I think is much better now.

UPDATE 01/07/ 2018: Since I’ve posted these, there has been some improvements to game play, the game can be played closer to default sliders, with minimal adjustments. differences in the RED are the new adjustments. You can still use the old ones, but some of the sliders don’t need to be all the way up or down. 

What I was trying to accomplish with these sliders is to get the CPU to take more shots in the mid-range area whether it be a good shot or a bad shot. We (players) all have a tendency to reach on defense, but with the dribble move and Jostle vs Blow-by sliders set real low, if you reach you will be out of position and the CPU will take advantage. The key is to NOT play the CPU too close, watch your match ups and use the right stick to stay in front of your man. I’ve played a ton of match ups to see if there’s any consistency with different teams, and I believe there is. You don’t have to use the sliders how they are, but I recommend you use them exactly how I have them, because if you turn anything up, you’re either giving yourself or the CPU advantages. For instance, I turned up the Jostle vs Blow-By slider to 30, and Lillard kept going to the basket, I put it back down to 20, and he was being more methodical with his offense, and the ball was moving and respecting the defense. I’m still not sure about the offensive rebound slider, because since I’ve took them off 0, there’s a lot more rebound dunks. Sometimes the trick is to control the one under the basket and box out their top rebounder (Whiteside for example) and let the CPU grab the rebound.

In 12 minute quarters, both user and CPU will shoot below the 50’s, while shots that SHOULD go in actually do, unlike my last slider set where it felt that no matter how open you were, you would miss a shot for the sake of shooting percentages. These sliders aren’t perfect, but they’re better than my last ones. If the shooting feels too easy, just turn down the shots sliders for the USER only. If you think the CPU is hitting everything, just play the game out, if you know how to play defense in this game, the percentages will drop. In the Cavs vs Warriors game below, I went on a legit 19-0 run to get back in the game, and won by 4. Play the game out before you tinker with them, and also hit me up with some feedback as well.

Game Speed: 83 | All-Star | 12 Minutes| Auto Subs OFF | Ratings + Skill

Inside shooting: 40
Med Range: 80 – 70
Three-point shooting: 50 -40
Free throw: 60 – 50
Post shooting: 60 – 50
Lay up: 50
Post move: 60/50 – 50
Dunk Frequency: 50
Reach in Fouls: 0/10 – 10/30
Jump Shot Fouls: 70 – 50
Post Shot Fouls: 70 – 50
Lay Up Fouls: 50
Dunk Fouls: 60 – 50
Offensive Air: 80 – 50
Offensive Ground: 40 – 60
Defensive Air: 70 – 50
Defensive Ground: 60
Steal Success: 20/20 – 40
Alley-Oop: 70 – 50
Shots off Dribble: 100/90 – 50
Shot Contest: 90 – 80
Shot Blocking: 40
Offensive Rebounding: 40/40 
Off-Ball Push Freq: 100 – 50
Off-Ball Push Success: 80/90 – 50
Off-Ball Jostle: 80 – 50
Jostle vs Blow-by: *20 or 30
Dribble Move: 0

The game flows well with these, check out the Orlando vs Miami game for the game play. Fouls are subjective, but I got a fair amount of them vs the CPU and vice versa.

Orlando vs Miami – 4th Quarter Game Play:

These charts are the CPU’s shot chart. Notice a lot more mid-range shots taken. More will be updated in the future.


NBA LIVE 18 The One Edition (103)


Some game play below:

Cavs vs Warriors: This game is an example of why I turned down the Jostle vs Blow-by sliders to 20, for some reason it reset to 30, and the CPU kept going into the paint.

Raptors vs Bucks:

Thunder vs Warriors:


Hit me up on twitter @ThaLiveKing to discuss, or hit me up on YouTube (ThaLiveKing)



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