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NBA LIVE 18: Some Ideas for Improving Game Play

August 17, 2017 Leave a comment

NBA LIVE 18 DEMO (7)

  1. Tone down the rebound dunks
    1. I’ve adjusted the sliders and it seemed to tone it down
  2. Free throw
    1. Window MAY be too short
    2. I think you can reduce the speed of the shot meter for better shooters
  3. Torpedo standing dunk
    1. Seems to be unstoppable
    2. There’s no gather before it which makes it annoying
    3. It gets the crowd fired up, but its UGLY
    4. There’s always an ugly dunk in Live, I would rather see an off the glass lay up
  4. Dribbling
    1. Automatic size up should be user triggered, if it’s going to be contextual, shorten the window a bit more for it to trigger. I think this would help when having a mismatch
    2. I’m still not a fan of doing the half circle motion for behind the back dribbles. I would rather have the control switched for the step back dribble
  5. Setting screens
    1. At times the screener doesn’t even screen the defender, or the screen is so weak that it allows the defender to easily go above the screen into the ball handler.
  6. Hand Up animations on the right stick
    1. It’s too slow to trigger at times
    2. I’d suggest changing its usage in the future to be more stance based with the LT button to manually crowd the defender or cut off the ball handler. Just an idea.
    3. Takes too long for defender to get their hand up when pressing up on the RS (might have been tweaked?)
  7. Sliding (mainly on defense)
    1. Fixable problem, it was tuned properly in Live 16, but these players are wearing sneakers, we should be able to stop on a dime no matter what we are doing on the floor.
    2. Might be a momentum issue that needs to be tweaked
    3. I still would want player movement sliders in future games (Like NHL series)
  8. Boxing out
    1. Would like to see more boxing out in the paint, players should be looking for a body when the shot goes up, even though NBA Player don’t like to box out
    2. Put backs are pre-determined, need more ways to cancel it out. Maybe have tap backs (If they’re in the game I haven’t seen one yet)
  9. Big men breaking down defenders from the perimeter
    1. Tristan Thompson and KLove can some how get into the lane from the three-point line and dunk on my whole team.
  10. Blocks
    1. Some of the blocks are too hard hitting. The ones that fly out of bounds especially. Need to have more loose ball situations rather than have a ball sail out of bounds giving the offensive team another possession.
    2. Kevin Love’s block rating might be too high (he shouldn’t be pinning my shot off the glass). Some of those animations should be reserved for certain big men. Maybe add them as defensive signature blocks.
  11. Need to reduce And1’s
    1. It’s too easy to get and1’s, it’s almost like it’s guaranteed to go in.
    2. NBA Live 09 had a slider for the ability to make tough finishes, something like that would be ideal. (I still need to experience this on 8 min quarters as the game tends to balance itself out)
  12. Celebrations
    1. Allow players to trigger celebrations like in Live Run
    2. Certain celebrations should be only for certain type of players
    3. More flamboyant, cocky players should only have the outrageous celebrations
  13. Automatic reach in fouls
    1. Should only happen when a person is excessively pressing the button to reach-in
    2. Feels like bail out calls, especially when you feel you timed it right for the steal.
  14. Live Run
    1. Give penalties for players that don’t spread the floor properly. Too many players chase the ball handler
    2. Slow down the game play, JUST a little bit
  15. Shot Clock glitch
    1. You get a shot clock violation even when you get the shot off on time (this was a problem in Live 16 also). The timing is off. If you shoot the ball under a second, its a violation. 

*Note, these are things that I’ve noticed when playing that happened in the game with sliders adjustments and non-slider adjustments*

Some additional requests long-term requests

  1. Replays between quarters look terrible slow paced, would rather see those in real time, the majority of the time. Only time they should be slowed down is when showing the highlight
  2. We desperately need between quarter adjustments for match ups, line up changes, and general coaching changes. A way to implement it is to put a time out before quarters so you can make those changes.

I’ll have more but I think the list is pretty extensive from what I’ve experience in playing the demo.

TLK

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NBA Live 18 – EA PLAY Saturday & Sunday Raw Hands-On Impressions

Saturday: Just some thoughts right after Saturday’s event of EA Play, talking about the new in NBA Live 18. I was tired, but the first impressions are fresh and not scripted. I’m talking about dribbling, camera angles, sliders, game speed and more.

NBA Live 18 – Saturday Hands-On Raw Impressions – WOW moments

 

Sunday: My second day with the game, I was more in depth on Sunday of the show. I did not talk about rebounding, but the animations were a lot better, still needed some cleaning up but overall, I was impressed with the rebounds. This video I’m talking about playing on different difficulties and slider setting in NBA Live 18.

NBA Live 18 – Play Styles, Difficulty, Sliders In Depth Un-Cut Hands-On Impressions

– TLK

NBA Live 16: Kyrie Irving – EAT. FOOD. #DefendTheLand

New NBA Live 16 montage mix featuring Kyrie Irving of the Cleveland Cavaliers eating up the Toronto Raptors. LeBron makes a few appearances also.

Like + Subscribe to my YouTube Channel for more NBA LIVE content.

Music by – Mantleography

#NBALive18 Coming Soon

 

-TLK

NBA 2K17: You Hungry? Ft. Paul George

September 14, 2016 Leave a comment

I remade NBA 2K’s Momentous trailer and put my own spin on it. Video is below, also check out my Youtube channel, like and subscribe if you like my content. Enjoy.

Subscribe: ThaLiveKing on Youtube

NHL 17: World Cup of Hockey Game Play

September 10, 2016 Leave a comment

Here’s some World Cup of Hockey game play footage using the broadcast camerain NHL 17. Getting ready for the tournament next week!!

Canada Vs. USA

Russia Vs. Sweden

NHL 17: Balance Between Arcade & Simulation Sliders – Updated 9/27

September 10, 2016 Leave a comment

*Updated Sliders January 2017: NHL 17 January 2017 Sliders

What’s up people, if you’re playing NHL 17 and need some good sliders to play against the CPU, these might be good for you. In the video I have the game speed at 2/6, but the game plays just as well if you set it to 1/6. I’m big with player movement and I feel the game plays smooth with these as well as reduces the cheesing by the CPU. I like balance between great game play and realism, and sometimes you have to have a little arcade in the mix to enjoy it.

Difficulty is set a Pro level with5 minute Periods. I normally play 10 mins, but I want to get a lot of games in with my EA Access trial. The slider set is in the first video below along with an epic game I had between the Red Wings and Panthers, which finished in a shoot out. Let me know what you guys think, follow me on twitter @thaliveking

GAME PLAY VIDEOS ARE BELOW: *PRO SETTINGS

General

*Game play Version: Always save a new one

Game Style – CUSTOM

Attribute Effects: 6

Broken Stick Frequency: 33

Game Speed: 2/6

Fatigue Effect: 55

Fatigue Recovery: 45

Injury Occurrence: 50

Skating

Back Skating: 50

Hustle Type: Authentic

Puck Carrier Agility: 55

Puck Carrier Skating: 55

Player Acceleration: 85

Skating Speed: 60

Skating Agility: 65

Shooting

One Timer Accuracy: 45

Shot Accuracy: 55

Shot Power: 50

Slap Shot Accuracy: 45

Slap Shot Power: 50

Passing

Manual Passing: On

Pass Assist: 35

Pass Speed: MIN: 35 – MAX: 50

Saucer Pass Speed: 50

Pass Accuracy: 40

Pass Interceptions: 65

Pass Reception Ease: 20

Reception Reaction Time: 30

Puck Control Rating Effect: 55

Puck Speed Reception Effect: 70

Pickup Type Effect: 40

Bouncing Puck Receptions: 40

Puck Control

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 15

Puck Control: 33

Deking Impact: 30

Spin Deke Impact: 55

Skating Impact: 35

Goalies

Goalie Cover Frequency: 33

Goalie Passing: 70

Goalie Cross Crease Reaction Time: 60

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 48

Goalie Screen Effect: 65

Goalie Screen Persistence: 60

Checking

Board Effect Non-Puck Carrier: 33

Board Effect Puck Carrier: 0

Hitting Assistance: 15

Stumble Threshold: 55

Aggression: 33

Hitting Power: 50

Size Effect: 38

Speed Effect: 40

Checking/Balance Rating Effect: 83

Preparedness Effect: 60

Incidental Contact Effect: 20

Poke Checking Range: 5

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 90 *Broken*

Penalties

CPU Penalties: 40

CPU Teammate Penalties: 33

Tripping: 47

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

 

Sliders Video:

Epic Game: Panthers vs Red Wings – Game Speed at 2/6

Nashville Predators Vs Calgary Flames – Game Speed 1/6

More Videos Here: ThaLiveKing on YouTube

NBA Live 16: Collision Offset Sliders

EA SPORTS™ NBA LIVE 16 (43)

What’s up folks, it’s ya boy ThaLiveKing with another slider set for NBA Live 16. It’s been awhile since my last set, I’ve had people tell me they really love my sliders. I think this one tops them all though. The initial purpose of these sliders when I first tested them out was to see if I can reduce some of the sticking that was going on in the half court, it was really bothering me. So I came up with the idea that if I unbalanced the collision sliders, along with some others, I might be able to some what fix the problem. I adjusted these back in February, a few weeks after the other slider set that I released, and have been playing with them ever since. Another trick, is that I disconnected from the EA Servers while playing the game, because I wanted to see how the game would play without synergy in the background, and came away amazed of how the game was playing. Synergy to me, poses a lot of problem with the game play, I’m the type that would rather play a game with the ratings & plays impacting the game only. I have a video below to showcase a game with these sliders and was amazed how much fun I was having. If you go back and play NBA Live 15, same thing, I don’t think there’s any data updating in that game, and the game play is much better than when the game was getting data, I COULD BE WRONG, but I’ve been playing the game long enough to feel the difference. Anyways, check the sliders below, and click on the video to see the game play, also leave a comment in YouTube if you’ve tried the sliders, I definitely want feedback.

NBA Live 16 Offset Sliders:

Numbers in BOLD are minor tweaks. Best Slider Set I’ve Done

Game Play Difficulty: All Star

*Disconnect from the EA Servers, it’s optional, but give it a try.

Slider Type: USER/CPU

Inside: 20/10

Med: 30/30

Three: 50/50

FT: 80/80

Post: 30/30

Lay up: 30/30

Post Move: 30/30

Dunk: 40/40

ALL FOULS: 100/100

Off Air Collision: 70/40

Off Ground Collision: 100/90

Steal: 10/80

Alley Oop: 40/40

Shots Off Dribble: 20/80

Shot Contest: 80/70

Shot Block: 90/90

Off Rebound: 10/0

Off-ball Push: 60/30

Off-ball Push Success: 60/30

Off-ball Jostle: 70/30

Jostle vs Blow-by: 30/30

Dribble Reaction: 70/30

Some of the sliders are set the wrong way under the hood, that’s why I have USER steals at 10 rather than 90, the USER can get more steals at 10, and the CPU can cause more turnovers at 80. I’ve done a lot of testing with these sliders, so the numbers may look questionable, but there’s a good reason why. Also, the game will balance itself out, if you’re making a crazy amount of threes, I guarantee you will start missing them at some point, so you’re going to have to balance your attack. I wish EA would let us edit Roster ratings, that’s something I miss doing, because some of the logic can be fixed, but due to the rating NUMBER, it has to be that. The NHL dev team rates a lot of their players high because they know it will affect game play and they want the best experience possible, in basketball games, the ratings determine egos and it’s some what bad for the game play.

Check the video below with these sliders, try them out, and let me know what you think

Like & Subscribe, Follow me on twitter @ ThaLiveKing

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