NBA Live 18: My NBA Individual Season Awards

April 13, 2018 Leave a comment


James Harden, this season has played out of his mind leading the Rockets to a league’s best 65-17. The only NBA team this season to reach 60 wins, its been an impressive run. His play last season was the first step and this season he turned it up a notch averaging 30 points and 9 assists and 5 boards. He’s been consistent with his play all year so I salute you James Harden, on keeping us entertained this entire NBA season.


Although he may not win the award, he is averaging 2.3 block per game which is 2nd in the league if you look at the chart. Being a defender is more than stats, his presence on the court alone has helped the the Jazz finished the season 2nd in team defensive rating. Without his presence on the floor and the brilliance of Donovan Mitchell, no way this team finishes 5th in the West (tied for 4th). Also only averaging about 3 fouls a game, so he’s always on the floor when needed.


Ben Simmons has lived up to the hype by leading the Sixers to the 3-seed in the eastern conference. I didn’t think the Sixers would finish that high, but their front office surrounded their young players with solid vets and were able to finish the season with a surprising 52 wins. His floor game is so effective even without a consistent jump shot even got LeBron James calling him “The Fresh Prince.” Donovan Mitchell was lighting it up out West, but Ben Simmons was putting up All-Star numbers even when the Sixers were sub .500 earlier in the season. If Joel Embiid didn’t get voted in by the fans, he would have definitely been an All-Star in his rookie campaign.


I’ve been watching the Raptors all season long and the bench was part of their explosive season. Fred VanVleet literally ran that bench unit and kept them going. When he was called to close games with the starters, he hit clutch buckets all in his 2nd season. There were times when the Raptors were ready to unravel, but VanVleet was actually composed during those times and handled the floor game the right way. I don’t believe the Raptors bench is as good as it is if it wasn’t for FVV. His numbers don’t stand out like the other 6th man candidates but this guy is a true pro and deserves the praise for the season he just completed. People will see once the playoffs begin.


As a Pacer fan, you might feel this is a bias opinion but what Victor Oladipo has done for the Pacers this season can’t be put into words. He played his heart out every night while elevating his teammates leading the Pacers to 48 wins. They were projected by many to miss the playoffs, but all of that changed when he pulled up and hit that game winner against the Spurs earlier in the season. That moment, told me, that this guy is going to be special, not only this season, but for the rest of his career as a Pacer. He’s pretty much having a career year and preparing to shock the world come playoff time.


So you lose two of your best players and still finish 2nd in the east that’s coach of the year in my book. You can give Dwane Casey the nod, but when you get your 2nd tier players and rookies to buy in and get them to execute at a high level it deserves all the praise in the world. A lot of people are counting the Celtics out in the playoffs, but I just can’t, they won’t go away, they play until the final buzzer sounds, they will be hard to beat, and that’s because of Brad Stevens.

Agree or Disagree? Hit me up on Twitter (ThaLiveKing) let’s talk about it!!!



NBA Live 18: Post All-Star Patch Sliders (Updated April 2nd)

TLK Sports & Gaming


I might have some slight adjustments in the future but these are my current sliders post All Star patch for February 2018. I’ve had some amazing games with these sliders, game play videos are below. Hit me up on twitter or YouTube (@ThaLiveKing) and let me know if you like em or not. Sliders are the same for both User & CPU unless separated by a slash.

Minor update (2/28): I moved the post shooting slider from 70-80

Minor Update (04/02): Too many put back dunks, so I turned down offensive rebounding to 30 from 60

All-Star | Game Speed 80 | 12 Minutes | Auto Subs Off | Ratings + Skill

Inside shooting: 60
Med Range: 80
Three-point shooting: 40
Free throw: 50
Post shooting: 80
Lay up: 40
Post move: 60
Dunk Frequency: 40
Reach in Fouls: 10/30
Jump Shot Fouls: 60
Post Shot Fouls: 70
Lay Up…

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Categories: NBA

NBA Live 18: Rockets vs Warriors | EPIC Playoff Series (7 Games)

March 22, 2018 Leave a comment

Photos From An EPIC series

This is a legit series. I played all games with 12 minute quarters with my current slider set and I got 7 legit games. It was truly fun to play. The games were played over a span of 3 weeks. I was using the Rockets trying to knock off the Warriors, down 3-1 in the series (no lie) and stormed back for the game 7. I hope down the line EA can add a playoff bracket mode so we can keep track of stats. Most games are the 4th quarter, then I started chopping up full games into highlights per request.

Playoff Series:
Game 1:
Game 2:
Game 3:
Game 4:
Game 5:
Game 6:
Game 7:

Game Play Sliders:

Look out for my Eastern Conference Finals Series, I’m still not sure who I’m going to play with but its looking more likely between Cleveland and Toronto. 

NHL 18: Realism Sliders (March 2018)

March 19, 2018 Leave a comment

EA SPORTS™ NHL® 18 (17)

These sliders are modified from the FULL SIM presets.


  • Trying to mimic real pace of the NHL, not the “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user vs CPU game play
  • More blocked and deflected shots
  • No CPU advantage “Ice Tilt” as most call it. The CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots taken/landing (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.

There might not be a lot of penalties with these sliders, if you want more, just turn the aggression slider up more. I turned it down so the CPU will play more position defense, unless you’re playing a team like Boston where they’re more aggressive at the blue line. 

ALSO, the majority of changes are with the checking and puck control sliders. Since the last patch, the skating has been a lot better where I don’t think it needs any tweaks. 


Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 5

Broken Stick Frequency: 33

Game Speed: 1/6

Fatigue Effect: 75

Fatigue Recovery: 35

Injury Occurrence: 50


Back Skating: 49

Hustle Type: Authentic

Puck Carrier Agility: 50

Puck Carrier Skating: 50

Player Acceleration: 50

Skating Speed: 50

Skating Agility: 50


One Timer Accuracy: 49

Shot Accuracy: 45

Shot Power: 50

Slap Shot Accuracy: 40

Slap Shot Power: 50


Manual Passing: On

Pass Assist: 30

Pass Speed: MIN: 35 – MAX: 65

Saucer Pass Speed: 50

Pass Accuracy: 45

Pass Interceptions: 80

Pass Reception Ease: 33

Reception Reaction Time: 42

Puck Control Rating Effect: 50

Puck Speed Reception Effect: 71

Pickup Type Effect: 70

Bouncing Puck Receptions: 23

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity:5

Puck Control: 20

Deking Impact: 42

Spin Deke Impact: 41

Skating Impact: 42


Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: 50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60


Board Effect Non-Puck Carrier: 50

Board Effect Puck Carrier: 50

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 42

Hitting Power: 50

Size Effect: 55

Speed Effect: 36

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Range: 10

Poke Checking Accuracy: 22

Poke Checking Power: 50

Stick Lift Effectiveness: 50


CPU Penalties: 60

CPU Teammate Penalties: 55

Tripping: 40

Slashing: 50

Elbowing: 25

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 84

AI Sliders, I’ll leave those up to the user. I normally play on PRO and turn up the CPU difficulty adjustment to 1/6, but it’s subjective.


Hit me up on twitter, let me know what you think (ThaLiveKing)

FIFA 18: The Beautiful Game | Spotlight


I normally do NBA spotlights, but I have now ventured into FIFA 18. This is my first ever FIFA mix, and I think it came out pretty good. Let me know what you guys think in the comment box on YouTube, and also don’t forget to like & Subscribe. ENJOY.


NBA Live 18: Post All-Star Patch Sliders (Updated April 2nd)

February 24, 2018 Leave a comment


I might have some slight adjustments in the future but these are my current sliders post All Star patch for February 2018. I’ve had some amazing games with these sliders, game play videos are below. Hit me up on twitter or YouTube (@ThaLiveKing) and let me know if you like em or not. Sliders are the same for both User & CPU unless separated by a slash.

Minor update (2/28): I moved the post shooting slider from 70-80

Minor Update (04/02): Too many put back dunks, so I turned down offensive rebounding to 30 from 60

All-Star | Game Speed 80 | 12 Minutes | Auto Subs Off | Ratings + Skill

Inside shooting: 60
Med Range: 80
Three-point shooting: 40
Free throw: 50
Post shooting: 80
Lay up: 40
Post move: 60
Dunk Frequency: 30
Reach in Fouls: 10/30
Jump Shot Fouls: 60
Post Shot Fouls: 70
Lay Up Fouls: 60
Dunk Fouls: 60
Offensive Air: 50
Offensive Ground: 50
Defensive Air: 50
Defensive Ground: 50
Steal Success: 20 or 30
Alley-Oop: 50
Shots off Dribble: 50
Shot Contest: 50
Shot Blocking: 40
Offensive Rebounding: 30
Off-Ball Push Freq: 50
Off-Ball Push Success: 50
Off-Ball Jostle: 50
Jostle vs Blow-by: *20
Dribble Move: 20

* If you feel fast breaks aren’t as fluid turn Jostle vs Blow-by up more to your liking, the reason why I have it low is to courage ball movement by the user and CPU. A lot of game play videos I’ve watched others play, y’all just bully your way into the paint, not with these sliders lol. Also USER and CPU will rely heavily on stars to win games now.

Game Play Videos:

Rockets vs Blazers: James Harden Game Winner

Raptors vs Celtics: 1st Quarter | Playoff Atmosphere

Pelicans vs Timberwolves: Down to the Wire | 4th Quarter

Game play stats: 




NBA LIVE 19: Wishlist + Improvments

February 9, 2018 Leave a comment

NBA LIVE 18 The One Edition (142)

It’s that time to start putting thoughts into words. Below I have some ideas for improvement for NBA Live 19. I will be updating this post whenever things come to mind so keep checking. Also check out the NLSC for their wishlist thread. Link will be at the end of the article.


  1. More weight to player
    1. Improving the weight system, making players heavier seem to clean up the warping/cheating problems in the Live 18. Rarely seeing players slingshot their way around a screen drastically improve the overall flow of the game.
  2. How can players utilize space better?
    1. Sometimes three-point shooters will stand on the 3pt line rather than being behind it.
    2. Calling isolation allows the CPU to camp in the paint because your teammate doesn’t clear out far enough. This allows the CPU to easily block your shot in the paint. More plays to spread the defense out should be more available.
    3. More control over player acceleration
  1. Mid-Range Shooting
    1. Very inconsistent, even for the CPU. Nobody is sure what the problem is, but I believe it’s the take-off zone that may be affecting it. Sometimes playing the CPU you’re either shooting threes or in the paint. Reducing the take-off zone could probably improve it, but it’s embedded in the system, it might need an overhaul.
  2. Shot Difficulty Slider
    1. Something to consider, because at times there can be too many And1’s
  3. Exclusive Packages
    1. Everybody shouldn’t have the Westbrook dunks; those dunks should be exclusively available for those players. Player differentiation should be the goal for future games.
  4. Dribble animations
    1. There should be more “filler” dribble animations for some situations because at times, the ball doesn’t hit the floor after a move.
    2. Better step back jumpers for the generic shooting animations.
    3. Bring back the 1st step animation from Live 16
    4. Tighter controls, that can possibly lead to turnover if you mess up combinations
  5. Auto-Motion
    1. The ability to turn this off. There are times where the CPU will get in your way unbalancing the floor. It can get quite frustrating especially when the shot clock in counting down. Allow the user to control and dictate movement on the floor. I believe Auto-Motion calls plays automatically and cancels out your play call because player would be posting up for no reason.
  6. Cameras
    1. More cameras available to the user. Allow us to control the height and zoom for each camera. Some of the ESPN cameras are wrong (ie Chicago, Indiana). Check this video out on some current cameras (with adjustments) that I would love to see in NBA Live 19.


  1. Contextual
    1. The game at times can be contextual heavy taking the control out of the user’s hands. Improving the collision and momentum system can be key in improving this part of the game. More box out animations would be nice to prevent a lot of unnecessary offensive put backs.
  2. Switching on Defense
    1. Sometimes there’s a lot of unnecessary switching going on, minor fix.
  3. Loose Ball
    1. NBA Live 14 introduced an interesting mechanic that I wish was brought back for later games, if you don’t remember they some what eliminated the warping and the ball actually traveled from one hand to the next. It was still a work in progress, but the idea could change the way we play NBA Live games offline and online.


  1. Line up adjustments
    1. The ability to manage line ups pre-game and in between quarters. Check the video below.


  1. Player introductions. Light up the arena, fire & smoke.
  2. Towel waving in the crowd during playoffs atmosphere.
  1. Customization
    1. Arena customization.
    2. Jersey customization.
      1. Must play to unlock certain features.
      2. Mainly for online teams (Live Run).
    3. Allow for global rating editing. Adding and subtracting ratings from one location
    4. Ability to add favorite plays in the play-wheel. Team specific or player specific.
  2. Custom Live Run Settings
    1. Ability to play longer matches
    2. Timed games, Not necessarily 4 quarters, but ONE long period

THE ONE: Streets & The League, LIVE RUN, LIVE EVENTS

  1. Separation
    1. Separate the League and the Streets
      1. The streets should build the overall arsenal, the league should build the player impact. You shouldn’t dominate the league coming out of the streets. You should have a limited skill set and build it. Ask, what should you work on when you get to the league rather than being a 99-rated super athlete dominating the league as a rookie.
      2. Talent and skills should combine after plateaus have been reached.
      3. Allow multiple users to play in the same League, even on the same team.
  1. Trophies + Accolades
    1. The ability to see all your accolades from the streets to NBA Championships to MVP etc.
  2. Instead of having NBA stars as Boss legends in the street tournaments, bring back NBA Street characters as the main characters, and make them hard to beat. You can have them play alongside NBA legends.
  3. W/L records and stats for entire NBA Live career
    1. This could probably help player be better ballers during Live events.
  4. Team Objectives
    1. Win crates for playing as a team or bonus RP and XP for completion.
    2. Having a better weight scale, more animations for players to keep short players from dunking on larger players.

That’s all I have now, updates will happen beyond this point, thanks for reading.

 VISIT: NBA Live 19 Wishlist Thread

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