NBA LIVE 19: Wishlist + Improvments

February 9, 2018 Leave a comment

NBA LIVE 18 The One Edition (142)

It’s that time to start putting thoughts into words. Below I have some ideas for improvement for NBA Live 19. I will be updating this post whenever things come to mind so keep checking. Also check out the NLSC for their wishlist thread. Link will be at the end of the article.

 GAME PLAY

  1. More weight to player
    1. Improving the weight system, making players heavier seem to clean up the warping/cheating problems in the Live 18. Rarely seeing players slingshot their way around a screen drastically improve the overall flow of the game.
  2. How can players utilize space better?
    1. Sometimes three-point shooters will stand on the 3pt line rather than being behind it.
    2. Calling isolation allows the CPU to camp in the paint because your teammate doesn’t clear out far enough. This allows the CPU to easily block your shot in the paint. More plays to spread the defense out should be more available.
    3. More control over player acceleration
  1. Mid-Range Shooting
    1. Very inconsistent, even for the CPU. Nobody is sure what the problem is, but I believe it’s the take-off zone that may be affecting it. Sometimes playing the CPU you’re either shooting threes or in the paint. Reducing the take-off zone could probably improve it, but it’s embedded in the system, it might need an overhaul.
  2. Shot Difficulty Slider
    1. Something to consider, because at times there can be too many And1’s
  3. Exclusive Packages
    1. Everybody shouldn’t have the Westbrook dunks; those dunks should be exclusively available for those players. Player differentiation should be the goal for future games.
  4. Dribble animations
    1. There should be more “filler” dribble animations for some situations because at times, the ball doesn’t hit the floor after a move.
    2. Better step back jumpers for the generic shooting animations.
    3. Bring back the 1st step animation from Live 16
    4. Tighter controls, that can possibly lead to turnover if you mess up combinations
  5. Auto-Motion
    1. The ability to turn this off. There are times where the CPU will get in your way unbalancing the floor. It can get quite frustrating especially when the shot clock in counting down. Allow the user to control and dictate movement on the floor. I believe Auto-Motion calls plays automatically and cancels out your play call because player would be posting up for no reason.
  6. Cameras
    1. More cameras available to the user. Allow us to control the height and zoom for each camera. Some of the ESPN cameras are wrong (ie Chicago, Indiana). Check this video out on some current cameras (with adjustments) that I would love to see in NBA Live 19.

Video: https://www.youtube.com/watch?v=ThfQ40REuX0

  1. Contextual
    1. The game at times can be contextual heavy taking the control out of the user’s hands. Improving the collision and momentum system can be key in improving this part of the game. More box out animations would be nice to prevent a lot of unnecessary offensive put backs.
  2. Switching on Defense
    1. Sometimes there’s a lot of unnecessary switching going on, minor fix.
  3. Loose Ball
    1. NBA Live 14 introduced an interesting mechanic that I wish was brought back for later games, if you don’t remember they some what eliminated the warping and the ball actually traveled from one hand to the next. It was still a work in progress, but the idea could change the way we play NBA Live games offline and online.

PRESENTATION

  1. Line up adjustments
    1. The ability to manage line ups pre-game and in between quarters. Check the video below.

Video: https://www.youtube.com/watch?v=ibbhEZRpX70

  1. Player introductions. Light up the arena, fire & smoke.
  2. Towel waving in the crowd during playoffs atmosphere.
  1. Customization
    1. Arena customization.
    2. Jersey customization.
      1. Must play to unlock certain features.
      2. Mainly for online teams (Live Run).
    3. Allow for global rating editing. Adding and subtracting ratings from one location
    4. Ability to add favorite plays in the play-wheel. Team specific or player specific.
  2. Custom Live Run Settings
    1. Ability to play longer matches
    2. Timed games, Not necessarily 4 quarters, but ONE long period

THE ONE: Streets & The League, LIVE RUN, LIVE EVENTS

  1. Separation
    1. Separate the League and the Streets
      1. The streets should build the overall arsenal, the league should build the player impact. You shouldn’t dominate the league coming out of the streets. You should have a limited skill set and build it. Ask, what should you work on when you get to the league rather than being a 99-rated super athlete dominating the league as a rookie.
      2. Talent and skills should combine after plateaus have been reached.
      3. Allow multiple users to play in the same League, even on the same team.
  1. Trophies + Accolades
    1. The ability to see all your accolades from the streets to NBA Championships to MVP etc.
  2. Instead of having NBA stars as Boss legends in the street tournaments, bring back NBA Street characters as the main characters, and make them hard to beat. You can have them play alongside NBA legends.
  3. W/L records and stats for entire NBA Live career
    1. This could probably help player be better ballers during Live events.
  4. Team Objectives
    1. Win crates for playing as a team or bonus RP and XP for completion.
    2. Having a better weight scale, more animations for players to keep short players from dunking on larger players.

That’s all I have now, updates will happen beyond this point, thanks for reading.

 VISIT: NBA Live 19 Wishlist Thread

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NBA Live 18: Team Stephen Vs Team LeBron | #NBAAllStar Warm Up 1 & 2

February 1, 2018 Leave a comment

 

NBA LIVE 18 The One Edition (38)

Since it might be a week or two before NBA Live 18 gets the All-Star update, I decided to use the roster editing tool to create a match up between #TeamStephen and #TeamLeBron. The first game was a total domination by Team LeBon with Cousins and AD in the line up, but the 2nd match up was much closer and had some back and forth moments with Team Stephen coming out on top. Both Steph and LeBron had great games. Once the update goes live I will have the official game up on my YouTube channel. I can’t wait to see what the court looks like.

Team LeBron vs Team Stephen | Warm Up 1 – 4th Quarter Highlights

 

Team LeBron vs Team Stephen | Warm Up 2 – MUST SEE – 27 mins long

NBA Live 18: Allen Iverson – No Practice | Spotlight

January 10, 2018 Leave a comment

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This week’s spotlight is showcasing Allen Iverson taking it to the streets at Cherashore Park in Philadelphia, PA. The video is called “No Practice” because AI doesn’t need it. ENJOY.

This video was hard to make because I had to rely on the CPU to do the highlights, just had to be patient putting it together.

– TLK

 

Also check out: Vince Carter – Vinsanity

NBA Live 18: Vince Carter – VINSANITY | Spotlight

January 1, 2018 Leave a comment

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This week’s spotlight features Vince Carter feelin’ at home in his Toronto Raptors jersey. He’s been turning back the clock as of late, one performance that stands out is the game against the Cavs where he out played LeBron James for the W.

Music by @Mantleography

Don’t forget to like + subscribe

TLK

*Updated NBA Live 18 Sliders December Realism Sliders: http://bit.ly/2l5StjO

NHL 18: Realism Sliders (Jan. 2018)

December 31, 2017 1 comment

EA SPORTS™ NHL® 18 (10)

These sliders are modified from the FULL SIM presets. I reduced player agility because I feel it gets rid of those quick looking animations that make the game play look unnatural.

Purpose:

  • Trying to mimic real pace of the NHL, not just “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user and CPU
  • More blocked shots
  • No CPU advantage “Ice Tilt” as most call it, with the game play set to 0/6, the CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots taken/landing (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.

                                  GENERAL

Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 7

Broken Stick Frequency: 33

Game Speed: 0/6

Fatigue Effect: 75

Fatigue Recovery: 39

Injury Occurrence: 50

                                 SKATING

Back Skating: 55

Hustle Type: Authentic

Puck Carrier Agility: 19

Puck Carrier Skating: 60

Player Acceleration: 72

Skating Speed: 56

Skating Agility: 20

                                 SHOOTING 

One Timer Accuracy: 44

Shot Accuracy: 45

Shot Power: 49

Slap Shot Accuracy: 40

Slap Shot Power: 51

                                 PASSING

Manual Passing: On

Pass Assist: 30

Pass Speed: MIN: 35 – MAX: 70

Saucer Pass Speed: 50

Pass Accuracy: 37

Pass Interceptions: 83

Pass Reception Ease: 20

Reception Reaction Time: *49

Puck Control Rating Effect: 50

Puck Speed Reception Effect: 85

Pickup Type Effect: 70

Bouncing Puck Receptions: 20

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 0

Puck Control: 20

Deking Impact: *50

Spin Deke Impact: 50

Skating Impact: 44

                                 GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: *50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

                                  CHECKING

Board Effect Non-Puck Carrier: 47

Board Effect Puck Carrier: 47

Hitting Assistance: 10

Stumble Threshold: 47

Aggression: 50

Hitting Power: 50

Size Effect: 50

Speed Effect: 60

Checking/Balance Rating Effect: 83

Preparedness Effect: 52

Incidental Contact Effect: 20

Poke Checking Range: 1

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 50

                                  PENALTIES

CPU Penalties: *40

CPU Teammate Penalties: *40

Tripping: 49

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

AI Sliders, I’ll leave those up to the user. I normally play on PRO and turn up the CPU difficulty adjustment to 1/6, but it’s subjective.

 

Game Stats: This game went to OT

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More coming soon.

Game Play Video: MN vs FLA

Follow me on twitter @ThaLiveKing and sub to my YouTube channel (ThaLiveKing)

NBA Live 18: How to be a better teammate in LIVE EVENTS | Power Point

December 26, 2017 Leave a comment

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Also Check Out: NEW NBA LIVE 18 Dec. Realism/CPU Tendencies Sliders

Some tips on how to be a better teammate in NBA Live 18 Live Events. Playing with randoms can be frustrating, so we as a community must spread the word on helping the average gamer become better NBA Live ballers.

Get Em Crates #NBALive18

 

Also check out my Michael Jordan Spotlight | Air Jordan

NBA Live 18: Realism/CPU Tendencies Sliders (Dec. 2017) | Updated 01/07

December 24, 2017 2 comments

NBA LIVE 18 The One Edition (79)

Updated 12/30 2017: Sliders marked in this colour have been modified. EA added some new animations and better collision detection, so turning down the offensive ground slider creates more effective screens. I turned down the offensive rebound sliders and balanced them between user and cpu. The adjustments are mainly for off-ball collisions which I think is much better now.

UPDATE 01/07/ 2018: Since I’ve posted these, there has been some improvements to game play, the game can be played closer to default sliders, with minimal adjustments. differences in the RED are the new adjustments. You can still use the old ones, but some of the sliders don’t need to be all the way up or down. 

What I was trying to accomplish with these sliders is to get the CPU to take more shots in the mid-range area whether it be a good shot or a bad shot. We (players) all have a tendency to reach on defense, but with the dribble move and Jostle vs Blow-by sliders set real low, if you reach you will be out of position and the CPU will take advantage. The key is to NOT play the CPU too close, watch your match ups and use the right stick to stay in front of your man. I’ve played a ton of match ups to see if there’s any consistency with different teams, and I believe there is. You don’t have to use the sliders how they are, but I recommend you use them exactly how I have them, because if you turn anything up, you’re either giving yourself or the CPU advantages. For instance, I turned up the Jostle vs Blow-By slider to 30, and Lillard kept going to the basket, I put it back down to 20, and he was being more methodical with his offense, and the ball was moving and respecting the defense. I’m still not sure about the offensive rebound slider, because since I’ve took them off 0, there’s a lot more rebound dunks. Sometimes the trick is to control the one under the basket and box out their top rebounder (Whiteside for example) and let the CPU grab the rebound.

In 12 minute quarters, both user and CPU will shoot below the 50’s, while shots that SHOULD go in actually do, unlike my last slider set where it felt that no matter how open you were, you would miss a shot for the sake of shooting percentages. These sliders aren’t perfect, but they’re better than my last ones. If the shooting feels too easy, just turn down the shots sliders for the USER only. If you think the CPU is hitting everything, just play the game out, if you know how to play defense in this game, the percentages will drop. In the Cavs vs Warriors game below, I went on a legit 19-0 run to get back in the game, and won by 4. Play the game out before you tinker with them, and also hit me up with some feedback as well.

Game Speed: 83 | All-Star | 12 Minutes| Auto Subs OFF | Ratings + Skill

Inside shooting: 40
Med Range: 80 – 70
Three-point shooting: 50 -40
Free throw: 60 – 50
Post shooting: 60 – 50
Lay up: 50
Post move: 60/50 – 50
Dunk Frequency: 50
Reach in Fouls: 0/10 – 10/30
Jump Shot Fouls: 70 – 50
Post Shot Fouls: 70 – 50
Lay Up Fouls: 50
Dunk Fouls: 60 – 50
Offensive Air: 80 – 50
Offensive Ground: 40 – 60
Defensive Air: 70 – 50
Defensive Ground: 60
Steal Success: 20/20 – 40
Alley-Oop: 70 – 50
Shots off Dribble: 100/90 – 50
Shot Contest: 90 – 80
Shot Blocking: 40
Offensive Rebounding: 40/40 
Off-Ball Push Freq: 100 – 50
Off-Ball Push Success: 80/90 – 50
Off-Ball Jostle: 80 – 50
Jostle vs Blow-by: *20 or 30
Dribble Move: 0

The game flows well with these, check out the Orlando vs Miami game for the game play. Fouls are subjective, but I got a fair amount of them vs the CPU and vice versa.

Orlando vs Miami – 4th Quarter Game Play:

These charts are the CPU’s shot chart. Notice a lot more mid-range shots taken. More will be updated in the future.

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NBA LIVE 18 The One Edition (103)

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Some game play below:

Cavs vs Warriors: This game is an example of why I turned down the Jostle vs Blow-by sliders to 20, for some reason it reset to 30, and the CPU kept going into the paint.

Raptors vs Bucks:

Thunder vs Warriors:

 

Hit me up on twitter @ThaLiveKing to discuss, or hit me up on YouTube (ThaLiveKing)

 

ENJOY.

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