NHL 18: Realism Sliders Oct ’17 | Updated (11/07/17)

November 13, 2017 Leave a comment

NHL 18 Realism Sliders – Updated 11/07/17

TLK Sports & Gaming

EA SPORTS™ NHL® 18 (2)Purpose:

  • Trying to mimic real pace of the NHL, not just “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user and CPU
  • More blocked shots
  • No CPU advantage “Ice Tilt” as most call it, with the game play set to 0/6, the CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the…

View original post 357 more words

Advertisements
Categories: NBA

NBA Live 18: Realism Sliders – Nov 2017 (8-12 min Quarters)

October 31, 2017 Leave a comment

Image138

What’s up people, it’s that time for the NBA Live 18 November 2017 sliders. With these sliders, I tried to get the CPU to play more methodical and attack less so that playing longer quarters can result in realistic numbers. I believe the “OFF THE DRIBBLE” slider for the CPU is the reason why the CPU constantly attacked the paint all the time, so that’s the reason I turned it down to 20. I’ve tried it on 30-40 but I didn’t like the results. While the CPU will look to score in the paint and also attacking the rim still, they will look at other opportunities on the drive. You will also have to adjust match ups and defensive pressure with these sliders, you might have to put a big defender on CP3 if he’s torching you just to slow him down. If you don’t have a superstar on your team, you may struggle down the stretch also, but you should like challenges. Overall, I think these are the best sliders I have done since the game came out, mainly because I can play longer quarters without getting mad about high shooting percentages, pace is also much more realistic.

*If you want more fouls called just turn up the sliders to your liking. I have reach in fouls set to 0 because I have the automatic fouls, they need to get rid of that. Turning off the reach in fouls (also steal slider) allows you to crowd the offensive player, but if you reach too much, you can get beat off the dribble, I just prefer it that way*

Minutes: 8-12 Minute Quarters
Auto Subs: OFF
Difficulty: All-Star
Game Speed: 84

USER/CPU are the same unless stated otherwise

Inside shooting: 40
Med Range: 40
Three-point shooting: 40
Free throw: 60
Post shooting: 50
Lay up: 70/50
Post move: 60
Dunk Frequency: 50
Reach in Fouls: 0/10*
Jump Shot Fouls: 60
Post Shot Fouls: 60
Lay Up Fouls: 60
Dunk Fouls: 60
Offensive Air: 90
Offensive Ground: 90
Defensive Air: 90
Defensive Ground: 80
Steal Success: 40/30
Alley-Oop: 40
Shots off Dribble: 80/20
Shot Contest: 80
Shot Blocking: 60
Offensive Rebounding: 10/0
Off-Ball Push: 100
Off-Ball Jostle: 100
Jostle vs Blow-by: 40
Dribble Move: 40

Results from a full 12-minute game: Final score 103-98, teams shooting under 50%

FD MAster Screenshot 2017-10-31 17-04-45

Game play videos below are 12 minute quarters:

Warriors vs Clippers:

 

Pacers vs 76ers:

Match Up Spotlight – Bucks vs Thunder

Don’t forget to subscribe to my YouTube channel (ThaLiveKing)

Hit me up on twitter and let me know if you like these sliders (@thaliveKing)

TLK

NBA Live 18: Match Up Spotlight Videos

October 28, 2017 Leave a comment

NBA LIVE 18 The One Edition (52)

This is a new series I’m working on throughout the season. Trying, for every week to showcase an upcoming game for the season

Spurs vs Raptors – Kawhi vs DeMar spotlight

Warriors vs Rockets – Teams Spotlight

Bucks vs Thunder – Giannis vs The World

Lakers Vs Celtics

Cavs vs Knicks

More on the way, don’t forget to subscribe to my YouTube channel

 

 

TLK

NBA LIVE 18: Talking Player Speed & Acceleration + Mid-Range Game Problem (Podcast)

October 15, 2017 Leave a comment

Image128

New TLK episode talking about overall game speed, individual player speed & acceleration. I think this is something that needs sliders and can possibly help the game play much more realistic in a lot of ways. Check out the video below and don’t forget to subscribe to my YouTube channel.

ENJOY.

 

TLK

NHL 18: Let’s Go Penguins (Video)

October 4, 2017 Leave a comment

NBA Live 18: Game Play Sliders – Oct 2017 – Updated 10/06

October 2, 2017 Leave a comment

Image104

I’ve been experimenting for the last few weeks, turning up all sliders to 100, and then all the zero and tuning them, these current ones are the ones that I tuned from 100-0, and I think they work out pretty fine in terms of overall game play balance vs the CPU and flow of the game. Don’t be skeptical about having the shooting higher than 50, shot contests and shot blocking ensure that its balanced, in games that I’ve played. You can always adjust.

*UPDATED: 10/06 after the patch.

I’ve noticed that some of the sliders affect CPU tendencies, so I tried to make adjustments so that they run the offense their more balanced. When they attack the rim they pass out more after collapsing the defense. I’ve noticed a lot more passing plays happening by the CPU with these. The shooting percentages might be a bit high, but I think overall flow is better. I’ll still be testing on reducing percentages, but the games have been fun, and that’s all I care about at the moment. Check below for the Cavs vs Celtics game.

Minutes: 6-8 Minute Quarters
Auto Subs: On
Difficulty: All Star
Game Speed: 81

USER/CPU are the same unless stated otherwise

Inside shooting: 60/30
Med Range: 60
Three-point shooting: 50
Free throw: 50
Post shooting: 50
Lay up: 100
Post move: 90
Dunk Frequency: 90
Reach in Fouls: 0/10*
Jump Shot Fouls: 50
Post Shot Fouls: 50
Lay Up Fouls: 50
Dunk Fouls: 50
Offensive Air: 100
Offensive Ground: 100
Defensive Air: 100
Defensive Ground: 100
Steal Success: 50
Alley-Oop: 50
Shots off Dribble: 70
Shot Contest: 80
Shot Blocking: 60
Offensive Rebounding: 10/0
Off-Ball Push: 100
Off-Ball Jostle: 100
Jostle vs Blow-by: 50
Dribble Move: 50

*My reason for putting reach-in fouls to zero is because it causes a handicap on defense, they don’t want you to reach in the game, and when you do, they punish you for trying to steal the ball, even when the ball is right in front of you for the taking. I believe it needs to be fixed, when you turn it down to zero, you can crowd the defender, just like how you can in Live Run. If you feel it’s wrong, turn down the steal sliders below 50, if you reach, you can still get caught out of position. Best way to play defense use the right stick while you move and follow the arrow (at your feet) to slow down the offensive player.

Here’s the shot chart from the game played between the Pacers and Hawks: CPU is the Hawks, they shot 41% with these sliders. The dev team, you can tell, is trying to fix the CPU heading for the paint glitch, there has been a lot of mid-range jumpers being taken now by the CPU.

HAWKS vs PACERS GAME PLAY: Old game play

CELTICS vs CAVS GAME PLAY: POST PATCH UPDATE -10/06

Here’s a recent shot chart with the CPU taking mid-range jumpers with the new sliders

NBA LIVE 18 The One Edition (25)

TLK

Spotlight Series: Bucks vs Thunder

NHL 18: Realism Sliders Oct ’17 | Updated (11/07/17)

October 2, 2017 Leave a comment

EA SPORTS™ NHL® 18 (2)

Purpose:

  • Trying to mimic real pace of the NHL, not just “Run & Gun” style of the “NEW NHL”
  • Allows user/CPU to be more disciplined on defense, might result in less penalties (unless you turn them sliders up). If you beat the CPU it will force them to either catch up or take a penalty.
  • Passing more challenging, pass reception based on how you receive the puck determines success more
  • Strategy based game play for user and CPU
  • More blocked shots
  • No CPU advantage “Ice Tilt” as most call it, with the game play set to 0/6, the CPU will have to be more strategic rather than just run you over for the puck
  • You can’t beat the CPU with speed all the time, so if you’re on the PP, you will have to respect the offense, and play more disciplined defense to clear the puck out
  • To shorten the amount of shots (around 30) for longer periods (8-10 minute periods)

Also, if you don’t like the speed of the game, do not touch the overall game speed, adjust the skating speed and acceleration only.

Sliders are the same for both CPU and USER unless stated otherwise. No handicap allowed with my sliders unless it seems unbalanced.

                                  GENERAL

Game play Version: Latest

Game Style – CUSTOM

Attribute Effects: 7

Broken Stick Frequency: 33

Game Speed: 0/6

Fatigue Effect: 70

Fatigue Recovery: 39

Injury Occurrence: 50

                                 SKATING

Back Skating: 60

Hustle Type: Authentic

Puck Carrier Agility: 55

Puck Carrier Skating: 55

Player Acceleration: 80

Skating Speed: 65

Skating Agility: 48

                                 SHOOTING 

One Timer Accuracy: 50

Shot Accuracy: 45

Shot Power: 49

Slap Shot Accuracy: 40

Slap Shot Power: 51

                                 PASSING

Manual Passing: On

Pass Assist: *30

Pass Speed: MIN: 35 – MAX: 70

Saucer Pass Speed: *50

Pass Accuracy: 39

Pass Interceptions: 80

Pass Reception Ease: 21

Reception Reaction Time: 64

Puck Control Rating Effect: 51

Puck Speed Reception Effect: 80

Pickup Type Effect: 60

Bouncing Puck Receptions: 32

                                PUCK CONTROL

Incidental Contact Puck Loss: Stick, Legs and Body

Incidental Stick Contact Immunity: 0

Puck Control: 21

Deking Impact: 39

Spin Deke Impact: 39

Skating Impact: 41

                                 GOALIES

Goalie Cover Frequency: 45

Goalie Passing: 70

Goalie Cross Crease Reaction Time: *50

Goalie Save Reaction Time: 50

Goalie Deflection Reaction Time: 50

Goalie Screen Effect: 60

Goalie Screen Persistence: 60

                                  CHECKING

Board Effect Non-Puck Carrier: 50

Board Effect Puck Carrier: 50

Hitting Assistance: 10

Stumble Threshold: 50

Aggression: 50

Hitting Power: 50

Size Effect: 25

Speed Effect: *33

Checking/Balance Rating Effect: 83

Preparedness Effect: 51

Incidental Contact Effect: 20

Poke Checking Range: 0-5

Poke Checking Accuracy: 30

Poke Checking Power: 50

Stick Lift Effectiveness: 50

                                  PENALTIES

CPU Penalties: 49-55

CPU Teammate Penalties: 49-55

Tripping: 49

Slashing: 50

Elbowing: 20

High Sticking: 50

Cross Checking: 50

Boarding: 50

Charging: 50

Delay of Game: 50

Holding: 50

Hooking: 50

Interference: 83

*Subject to change

Recent Game (11/07) Statistics: 8 minute period

EA SPORTS™ NHL® 18 (6)

Video:

 

8 Min periods statistics. Had another game where I lost 5-3, with the same amount of shot being taken.

EA SPORTS™ NHL® 18 (3)

FLA DET

%d bloggers like this: